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  • I totally forgot about that route! Thanks!

    I also found that if you set movement permission 11 (obstacle height 3) if you are height 2 you cover both block, if height 3, you cover bottom but not top, and if you are higher than level three then you are behind both blocks.

    It's intuitive but I it's taken me years to figure it out !
    Oh, it does appear that those bridge tiles have the behaviour byte of 70, which is unique to those ones, but I don't know if that's R/S/E exclusive or not.
    It works the same as any other bridge.

    can you go on Irc?EDIT:Are you busy or dont want to talk with me :/
    Hello Im just playing your hack and its very good,do you need help with fixing up sprites because some are looking not so good I would really like to help!
    I have! Literally all you need to do is the changes in his post and then set the behaviour byte of the tile you want the micro grass to appear on to 07 00.
    T
    Yeah, i knew this when you mentioned this earlier, but in the Pancham code the (levelcheckloc: .word 0x08043017) seems to directly jumping to the evolution instead of performing level check then evolving, unfortunately (I can't understand why and how this is happening). I have tried on different pokes using G3HS but the level check is being ignored.
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