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Kimonas
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  • You ran build before this, correct? Make sure you have files inside the newly created bin folder
    Thanks man this will help alot for sure, I used vb.net, but if realy necessary i can export to c++ or java( i didnt worked whit objects whit this languages and im still learning Java, but i doubt to have problems by trying to do it in java)
    I'm asking about what u do in order to insert the sprite directly on the gba rom. It may help to find out how to insert tileset .
    How u change the offset in order to load new sprites, i know that is not the same, but is an start rigth?
    oh, that was what he was asking, ok. Is possible, but is a bit hard an boring. Yes u got everthing rigth. Sorry to bother u. Lets see if someone knows anything about it.
    Do these offsets work for OW 8-13?
    OW 2: 84 35 3A 08
    OW 3: 38 36 3A 08
    OW 4: 68 36 3A 08
    OW 5: 3C 36 3A 08
    OW 6: 40 36 3A 08
    thx
    I appreciate it. Thanks! I'm happy to help and report bugs. It's well worth it considering the amount of time it takes to add OWs manually. Your tool will be a godsend!
    Sorry to bother you (again) was hoping maybe you could help me out. D

    I followed your advice on how to fix the animations bug I was having when using OWM.
    I've been having the issue when using Surf from the overworld. The game freezes and the animation does not complete (much like before) I've replaced the bytes at the data address +18 - but no luck. I noticed there are other pointers around the data and was hoping maybe you had any knowledge on how to fix this?

    Thanks for the help so far anyways :)
    well I am not saying that...Importing image is working fine now and frames are all showing in your OWM.and I believe they are in ROM also.but the thing that's happening is running frames aren't showing correctly.like I am running down (not walking )then instead of showing running down frames it sometimes shows running up frames(in game looks like someone invisible is pulling you down while you are face upwards)..that's why I am saying you should see by yourself by making player ow type 2(32x32).and import 640x32 for 20 frames and see what happens when running in game
    here is a 640x32 ow if you want.
    I understand now. I also get what is causing running frames to not work...when I export or import male or female protagonists ow if it's is 16x16 per frame then works perfectly.but when I resize male or female's ow to 32x32(nds style ow size.pkmn life,my hack xyz,Riki's ragnerok use this size) this problem (running frames disapering) occurs..so you should see by yourself by making them 32x32 and how they works while using running shoes.
    where is the pointer for ow pallets table for BPRE.I want to repoint the table...
    and after using your tool I can't insert ows.just says your frame number is wrong....and female protagonist's running frames aren't there if I see with other tool like ow rebirth or in game..female and male protagonists cyling ow become same even they are in different ow ids.like if I change ow of male protagonist's cycling female's become the same whether I modify that ow or not..
    .
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