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  • You'll have to show me that sometime. :P
    Turq's actually on hold. Still deciding on wether or not to quit. I am, however, working on another game. There's a few deviations on my deviantART explaining it and all that mumbo jumbo.
    I'm with you here. Have 99,999 be the maximum. That's how the latest games do it, and given the choice, I'd rather go with what the newer games say than stick to the letter of an old mini-game.

    I was going to suggest having a Setting which allows the user to easily define the coin maximum, but I think if users change that, it'll cause problems with the graphics of the mini-games (i.e. not enough digits being shown). They probably wouldn't touch it anyway, but just in case they are tempted to, I think it's best to leave it out of the way in the mini-game scripts themselves.
    A slot machine would be a nice addition to Essentials. Keyboard controls will be the primary (if not only) way to use Essentials, so they're more important than the touch screen controls. You're remembering to use the default Essentials screen size, right?

    Footprints are easy to add in. We just don't have the graphics yet. They're also a bit low priority to go around gathering all the pictures, but if you've got them to donate, I can pop them in easily enough.

    While I say Essentials is a community effort, it still needs to be coordinated. That role has landed on me, so I should really be the one to compile and release versions of Essentials. It'd be best for everyone else to send their contributions to me, and then I can sort them all out. PM me a download link or something - it'd be best not to let everyone else know that link because it could cause confusion.
    The Known bugs talk page is fine for that kind of thing. "Known bugs" doesn't just mean the unsolved ones, you know. Once a fix has been invented for something, it can either be put in an appropriate article or in Essentials itself, but I think the best place to start with them is that talk page.

    I look forward to seeing those scripts. What exactly have you made for the Game Corner, since really that's just a collection of minigames plus a guy selling coins (and the shops)? Tutorials are probably the best place for that kind of thing (well, Essentials is, but tutorials are a close second!).
    well, there are games that get downgraded (CGI gets ripped or downgraded) and eventually can get it to run on an older version, such as Kingdom Hearts: Birth By Sleep.
    Well it started as a Psx game in 1999 as Legend of Legaia by a company called Contrail. It was good, had a nice plot, plus a FF battle system with combo moves. then a company called Prokion took over and made Legaia 2, which wasn't bad either. Sadly, Prokion no longer exists and the rights to the games are either lost or Sony has them. Anyways, the reason I ask is because some people are helping me make it a trilogy at save-point.org. But it's definately a game I'd reccomend.
    Hm. I could've sworn there was something I needed to ask you to do, but I can't remember. Oh well. I'll let you know, if I remember. :P
    Awesome. And the battle system works perfectly, btw. Thanks. Just gotta update those horrifying graphics. xD
    I'll test it out now, thanks a lot man.
    and yes. yes. that'd be awesome if you could do that. If you need the sound effects, I could probably get them to you.
    Oh, right. Not to be a pain or anything like that, but how hard would it be to remove that? >.<
    Hm. Well, as of right now, just the battle system I guess. I'm going to download a new starterkit and hopefully it'll work out this time.
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