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I tried to do the same in a clean copy of Essentials, I copied the script, the tileset and the map with the items (modifying the ITEMSMAP variable too after this), then I modified the terrain tags and it's working for me.
Anyways, send me the script if you want me to test it.
Do you have those issues in the demo too? You only can place posters in walls and non-dolls/pushion items in floor (unless you enable DOLLSEVERYWHERE). About the spin map etc I ask you the same question: do you have that issue in the demo?
And sure, you should be able to modify the terrain tags...
Yeah, it's easy to add something like that:
1. Replace the first pbFlyAnimation in the script with pbFlyAnimation(false,pokemon.species)
2. Replace the second pbFlyAnimation in the script with pbFlyAnimation(true,pokemon.species)
3. Replace def pbFlyAnimation(landing=false) with def...
For what I see your problem is with in field animations system and this script rewrites it.
Did you get any problem after being using the script for a while?
I've seem people with this problem too but I'm totally unable to recreate it.
Are you using the lastest Pokémon Essentials version?
Also, can you give me some info about the Pokémon? Did it learn any move when evolve at that level or something?
Download: http://pokemonfangames.com/script.php?id=15
How to install
1. Put the "flybird.png" image in Graphics/Pictures folder.
2. Put the "flybird.wav" sound in Audio/SE folder.
3. Copy and paste the script above main.
Are you using another script to make shadow overworlds? If you was using another script before install this one, remove the old script.
If you don't want/don't know how to delete it, you can add this at the bottom of the script:
class ShadowSprite
def visible; end
def visible=(value); end
end
The circle changes when you defeat a trainer.
If you want the circle change only modifying the variable add this code and call it from an event with modifyCircle(new radius)
def modifyCircle(newRadius)
darkness=$PokemonTemp.darknessSprite
actualRadius=darkness.radius
if...