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Simple Bird Fly Animation

  • 51
    Posts
    10
    Years
    [PokeCommunity.com] Simple Bird Fly Animation

    Download: https://pokemonfangames.com/script.php?id=15

    How to install
    1. Put the "flybird.png" image in Graphics/Pictures folder.
    2. Put the "flybird.wav" sound in Audio/SE folder.
    3. Copy and paste the script above main.
     
    Awesome release again, xD,...
     
    Nice script and thx to share it with us all. I saw that the major of your scripts are animations for players characters, so can i make a suggestion? If you want to do of course, you can do the animation of watering berryes like in emerald. Here is an example.

    [PokeCommunity.com] Simple Bird Fly Animation
     
    Nice script and thx to share it with us all. I saw that the major of your scripts are animations for players characters, so can i make a suggestion? If you want to do of course, you can do the animation of watering berryes like in emerald. Here is an example.

    [PokeCommunity.com] Simple Bird Fly Animation

    Can't be that be done modifying the player charset in the berry event? I didn't touch a thing about berry system so I don't know how it exactly works.
     
    Out of curiosity, is this compatible with Essentials v14? I tried adding it (Following instructions exactly if I remember right), and the animation didn't show.
     
    would it be possible to add the ability to do custom images per pokemon?
    Yeah, it's easy to add something like that:

    1. Replace the first pbFlyAnimation in the script with pbFlyAnimation(false,pokemon.species)
    2. Replace the second pbFlyAnimation in the script with pbFlyAnimation(true,pokemon.species)
    3. Replace def pbFlyAnimation(landing=false) with def pbFlyAnimation(landing=false, species=nil)
    4. Replace @flybird.bitmap = RPG::Cache.picture("flybird") with the following code:
    Code:
      flypicture = sprintf("flybird%s", species)
      if pbResolveBitmap("Graphics/Pictures/" + flypicture)
        @flybird.bitmap = RPG::Cache.picture(flypicture)
      else
        @flybird.bitmap = RPG::Cache.picture("flybird")
      end

    Out of curiosity, is this compatible with Essentials v14? I tried adding it (Following instructions exactly if I remember right), and the animation didn't show.

    I tested it and works fine.
     
    Yeah, it's easy to add something like that:

    1. Replace the first pbFlyAnimation in the script with pbFlyAnimation(false,pokemon.species)
    2. Replace the second pbFlyAnimation in the script with pbFlyAnimation(true,pokemon.species)
    3. Replace def pbFlyAnimation(landing=false) with def pbFlyAnimation(landing=false, species=nil)
    4. Replace @flybird.bitmap = RPG::Cache.picture("flybird") with the following code:
    Code:
      flypicture = sprintf("flybird%s", species)
      if pbResolveBitmap("Graphics/Pictures/" + flypicture)
        @flybird.bitmap = RPG::Cache.picture(flypicture)
      else
        @flybird.bitmap = RPG::Cache.picture("flybird")
      end



    I tested it and works fine.

    This is an awesome script. How about making it animated i.e. two frames?
     
    I tried to put in the code to do custom images for the flying Pokemon, but I can't get the pictures to show, what am i supposed to name the files? I tried flybirdxxx and flypicturexxx with xxx=the species number, but it just showed the default picture.
     
    Is there a way I can get this to work on a different overworld than the Player?
     
    I tried to put in the code to do custom images for the flying Pokemon, but I can't get the pictures to show, what am i supposed to name the files? I tried flybirdxxx and flypicturexxx with xxx=the species number, but it just showed the default picture.
    Yeah, that happened to me too. Not sure what's going on here.
     
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