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Simple Bird Fly Animation

  • 52
    Posts
    8
    Years
    Simple Bird Fly Animation

    Download: https://pokemonfangames.com/script.php?id=15

    How to install
    1. Put the "flybird.png" image in Graphics/Pictures folder.
    2. Put the "flybird.wav" sound in Audio/SE folder.
    3. Copy and paste the script above main.
     
  • 220
    Posts
    9
    Years
    Nice script and thx to share it with us all. I saw that the major of your scripts are animations for players characters, so can i make a suggestion? If you want to do of course, you can do the animation of watering berryes like in emerald. Here is an example.

    Simple Bird Fly Animation
     
  • 52
    Posts
    8
    Years
    Nice script and thx to share it with us all. I saw that the major of your scripts are animations for players characters, so can i make a suggestion? If you want to do of course, you can do the animation of watering berryes like in emerald. Here is an example.

    Simple Bird Fly Animation

    Can't be that be done modifying the player charset in the berry event? I didn't touch a thing about berry system so I don't know how it exactly works.
     
  • 423
    Posts
    13
    Years
    • Seen Aug 31, 2023
    would it be possible to add the ability to do custom images per pokemon?
     
  • 52
    Posts
    8
    Years
    would it be possible to add the ability to do custom images per pokemon?
    Yeah, it's easy to add something like that:

    1. Replace the first pbFlyAnimation in the script with pbFlyAnimation(false,pokemon.species)
    2. Replace the second pbFlyAnimation in the script with pbFlyAnimation(true,pokemon.species)
    3. Replace def pbFlyAnimation(landing=false) with def pbFlyAnimation(landing=false, species=nil)
    4. Replace @flybird.bitmap = RPG::Cache.picture("flybird") with the following code:
    Code:
      flypicture = sprintf("flybird%s", species)
      if pbResolveBitmap("Graphics/Pictures/" + flypicture)
        @flybird.bitmap = RPG::Cache.picture(flypicture)
      else
        @flybird.bitmap = RPG::Cache.picture("flybird")
      end

    Out of curiosity, is this compatible with Essentials v14? I tried adding it (Following instructions exactly if I remember right), and the animation didn't show.

    I tested it and works fine.
     
  • 59
    Posts
    8
    Years
    • Seen Aug 9, 2020
    Yeah, it's easy to add something like that:

    1. Replace the first pbFlyAnimation in the script with pbFlyAnimation(false,pokemon.species)
    2. Replace the second pbFlyAnimation in the script with pbFlyAnimation(true,pokemon.species)
    3. Replace def pbFlyAnimation(landing=false) with def pbFlyAnimation(landing=false, species=nil)
    4. Replace @flybird.bitmap = RPG::Cache.picture("flybird") with the following code:
    Code:
      flypicture = sprintf("flybird%s", species)
      if pbResolveBitmap("Graphics/Pictures/" + flypicture)
        @flybird.bitmap = RPG::Cache.picture(flypicture)
      else
        @flybird.bitmap = RPG::Cache.picture("flybird")
      end



    I tested it and works fine.

    This is an awesome script. How about making it animated i.e. two frames?
     

    PunkPhantom

    "midna's a cat" -vinny, vinesauce
  • 78
    Posts
    10
    Years
    • Age 29
    • Seen Nov 20, 2016
    I tried to put in the code to do custom images for the flying Pokemon, but I can't get the pictures to show, what am i supposed to name the files? I tried flybirdxxx and flypicturexxx with xxx=the species number, but it just showed the default picture.
     

    Florio

    Pokemon Crimson Skies Owner
  • 391
    Posts
    15
    Years
    Is there a way I can get this to work on a different overworld than the Player?
     
  • 155
    Posts
    10
    Years
    • Seen Jun 11, 2021
    I tried to put in the code to do custom images for the flying Pokemon, but I can't get the pictures to show, what am i supposed to name the files? I tried flybirdxxx and flypicturexxx with xxx=the species number, but it just showed the default picture.
    Yeah, that happened to me too. Not sure what's going on here.
     
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