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Recent content by Lexxilion

  1. L

    Project: Generation 6 for Pokémon Essentials (Pokémon sprites and PBS files)

    Are you running the latest version of Essentials?
  2. L

    Project: Generation 6 for Pokémon Essentials (Pokémon sprites and PBS files)

    RESOLVED: So as no-one came back to me on this, I did a fresh install of PEv16&16.1, fresh install of this project too. no longer have this issue. However, question time again: Firstly, the battlers that are animated, show up as a long line in the Pokedex, rather than just one animated image...
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    Project: Generation 6 for Pokémon Essentials (Pokémon sprites and PBS files)

    Sorry if I'm being incredibly dense or ignorant, but I receive this error on trying to playtest my game after adding your project to vanilla v16.1 Essentials: --------------------------- Exception: RuntimeError Message: Bad line syntax (expected syntax like XXX=YYY) File PBS/pokemon.txt, section...
  4. L

    Resource requests

    Yea sorry my bad, misunderstood. Hope you find them somewhere
  5. L

    Resource requests

    Check the Gen 6 Project in scripts & tutorials, that has every sprite and image and techie piece of info you need
  6. L

    Not showing the Trainer Card in the pause menu until being given it

    This issue is now resolved, with this being the correct solution: commands[cmdTrainer=commands.length]=$Trainer.name if $game_variables[99]==1 Thanks Zeak6464 for the initial help, Venom12 for the follow-on advice and Savordez for the resolution.
  7. L

    Not showing the Trainer Card in the pause menu until being given it

    Cool, I'll try that in the morning, thanks
  8. L

    Not showing the Trainer Card in the pause menu until being given it

    Thanks for the help both of you =] =] =] ok really sorry, but still doesn't show. In the event, I can only set constant to 0 or 1, not true. What have I missed there?
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    Not showing the Trainer Card in the pause menu until being given it

    Tried this as commands[cmdTrainer=commands.length]=$Trainer.name if [99] == on This hides the Trainer name in the pause menu, but when I try to access the pause menu after running the event it comes up with an error message saying; Exception: NameError Message: undefined local variable or...
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    Not showing the Trainer Card in the pause menu until being given it

    Can the Trainer Card be set to be given in a similar way as the Pokedex in that it won't appear in the menu until the player has received it? and if so, can anyone help point me in the right direction please? I'm looking through the Script Editor to see if I can work it out, but not having much...
  11. L

    [RESOLVED]Item Evolution triggered by event?

    Ok, so how about checking species in party upon interaction with said object and then forcing the evolution? I know that forced evolution can happen and someone has asked about that in the forum
  12. L

    [RESOLVED]Item Evolution triggered by event?

    Have a look at how Eeveelutions Leafeon & Glaceon work. They depend on interaction with an object on a specific map
  13. L

    Player is invisible after moving the start position

    So I've copied the start square and moved it to where I need it on a new map, game compiles fines, no errors at all, but the player is invisible. What little thing have I missed that is causing this?
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    Wormadam TM compatibility

    Volbeat/Illumise and Tauros/Miltank, while we can suggest that they are male/female counterparts, are still separate identities. I think in the interests of fan-game creation, Nidoran can merge into one Pokedex entry because they share the same name; and are therefore definitely different forms...
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