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Project: Generation 6 for Pokémon Essentials (Pokémon sprites and PBS files)

772
Posts
13
Years
    • UK
    • Seen May 7, 2024
    Hi there.

    I'm getting a name error when I finish a battle with Pikachu after they level up. Weirdly it only happens with Pikachu right at the end of a battle (when the screen fades to black) from what I've tested, and I haven't made any edits to the Evolution code so I'm not quite sure what exactly is causing the issue.

    Spoiler:


    I also followed the instructions to install the gen 6 project as well and all was well up until this issue. Is it something that is part of the scripts mej71 is working on updating for Essentials v16?

    I had the same issue, its to do with one of the evolution names being incorrect. If i remember correctly (i don't have the project on me) i had to rename the instances of LevelDarkInParty to TypeDark
     
    23
    Posts
    8
    Years
  • I had the same issue, its to do with one of the evolution names being incorrect. If i remember correctly (i don't have the project on me) i had to rename the instances of LevelDarkInParty to TypeDark

    Ah! Of course! Makes sense! I guess the old name was used in previous versions of Essentials?

    Anyway I changed the names as you said and it's all working now, thanks! ^^
     
    4
    Posts
    8
    Years
    • Seen Feb 17, 2016
    ---------------------------
    Pokemon Essentials
    ---------------------------
    Exception: NoMethodError

    Message: undefined method `pbCheckEvolution' for nil:NilClass

    PItem_Items:318:in `pbChangeLevel'

    PItem_ItemEffects:757

    PItem_ItemEffects:752:in `call'

    Event:150:in `trigger'

    PItem_Items:229:in `triggerUseOnPokemon'

    PItem_Items:674:in `pbUseItem'

    PItem_Items:666:in `loop'

    PItem_Items:687:in `pbUseItem'

    PItem_Items:662:in `pbFadeOutIn'

    PItem_Items:662:in `pbUseItem'



    This exception was logged in

    C:\Users\Marques Ortiz\Saved Games/Pokemon Essentials/errorlog.txt.

    Press Ctrl+C to copy this message to the clipboard.
    ---------------------------
    OK
    ---------------------------
    Does anyone know how to solve this problem?
    any help is great, thanks.
     
    13
    Posts
    10
    Years
    • Seen Nov 17, 2023
    ---------------------------
    Pokemon XXX
    ---------------------------
    Script 'Interpreter' line 276: RuntimeError occurred.

    Script error within event 15, map 2 (Villas Town):

    Exception: ArgumentError

    Message: Section122:861:in `__mf_initialize'The species number (no. 0 of 649) is invalid.

    ***Full script:

    pbAddPokemon(:CHESPIN,20)


    Interpreter:243:in `pbExecuteScript'

    Pokemon_MultipleForms:133:in `initialize'

    PSystem_Utilities:1757:in `new'

    PSystem_Utilities:1757:in `pbAddPokemon'

    (eval):1:in `pbExecuteScript'

    Interpreter:1606:in `eval'

    Interpreter:243:in `pbExecuteScript'

    Interpreter:1606:in `command_355'

    Interpreter:494:in `execute_command'

    Interpreter:193:in `update'


    ---------------------------
    OK
    ---------------------------

    I get this when trying to get a 6th gen Pokemon, any help?
     
    8
    Posts
    8
    Years
    • Seen Apr 20, 2016
    [SIZE="<font><font>6</font></font>"][FONT="<font><font>Alegreya Sans SC</font></font>"]Hello! Alright? Well ... I'm creating a Pokemon Fã Game Base in this his "package" of Pokemon Essentials, Well, I wonder why the intro not appear? Well was just so even if I wanted saber.Agradeceria Very if you if I Say, how does it appear, and this thing always be boy and the Red name is boring LOT![/FONT][/SIZE]
     
    824
    Posts
    8
    Years
  • [SIZE="<font><font>6</font></font>"][FONT="<font><font>Alegreya Sans SC</font></font>"]Hello! Alright? Well ... I'm creating a Pokemon Fã Game Base in this his "package" of Pokemon Essentials, Well, I wonder why the intro not appear? Well was just so even if I wanted saber.Agradeceria Very if you if I Say, how does it appear, and this thing always be boy and the Red name is boring LOT![/FONT][/SIZE]

    Working under the assumption that English is not your first language.

    When playing Essentials through Debug Mode, the intro doesn't play at all. this is to make debugging faster since you don't have to sit through the initial splash screens and get to the "press enter" screen. Likewise, the game automatically sets you to a default character.

    This has no bearing on non-debug mode.
     
    8
    Posts
    8
    Years
    • Seen Apr 20, 2016
    Você Conseguira Falar Em Português?Para Mim Pelo menos saber oque vc esta falando,Ou Até mesmo usar o Google Translate :D
    Project: Generation 6 for Pokémon Essentials (Pokémon sprites and PBS files)
     
    63
    Posts
    9
    Years
    • Seen Aug 15, 2017
    Sorry if I'm being incredibly dense or ignorant, but I receive this error on trying to playtest my game after adding your project to vanilla v16.1 Essentials:
    ---------------------------
    Exception: RuntimeError
    Message: Bad line syntax (expected syntax like XXX=YYY)
    File PBS/pokemon.txt, section 661, key WildItemRare

    Compiler:186:in `pbEachFileSectionEx'
    Compiler:169:in `each_line'
    Compiler:169:in `pbEachFileSectionEx'
    Compiler:207:in `pbEachFileSection'
    Compiler:1729:in `pbCompilePokemonData'
    Compiler:1727:in `open'
    Compiler:1727:in `pbCompilePokemonData'
    Compiler:4098:in `pbCompileAllData'
    Compiler:4212

    Now, I've looked at the section in the PBS pokemon.txt and there is no line for WildItemRare in that section. I've only put in RegionalNumbers that were missing, as per the wiki for doing so. Any advice?
     
    1
    Posts
    10
    Years
    • Seen Mar 2, 2016
    Since the PBS file "pokemon.txt" for the updated version doesn't have Sylveon as an evolved form of Eevee, how do I go about implementing Eevee evolving into Sylveon with "HappinessMoveType"?
     
    19
    Posts
    8
    Years
    • Seen May 13, 2020
    ---------------------------
    Pokemon Essentials
    ---------------------------
    Exception: RuntimeError

    Message: filename is nil

    SpriteWindow:218:in `initialize'

    Pokemon_Sprites:188:in `new'

    Pokemon_Sprites:188:in `pokemon='

    Pokemon_Sprites:174:in `initialize'

    PScreen_Party:247:in `new'

    PScreen_Party:247:in `initialize'

    EliteBattle_UI:1937:in `new'

    EliteBattle_UI:1937:in `pbStartScene'

    EliteBattle_UI:1935:in `each'

    EliteBattle_UI:1935:in `pbStartScene'



    This exception was logged in

    C:\Users\allia\Saved Games/Pokemon Essentials/errorlog.txt.

    Press Ctrl+C to copy this message to the clipboard.
    ---------------------------
    OK
    ---------------------------

    So, uh... I'm trying to combine Elite Battle with this and I tried to add a Zygarde to my party to look at it and it did that... I can't find the visual/graphical download links to Elite Battle AT ALL, so is that the problem...? Please help... ;n;

    ...

    Okay, I did a playtest of a battle, and one of my problems is DEFINITELY the graphics missing from EB. Can someone link me to them!?

    EDIT: Gyarados doesn't work correctly, at least in the summary screen. It's just an oversized sprite.
     
    Last edited:
    19
    Posts
    8
    Years
    • Seen May 13, 2020
    Female Gyarados? If so, might I suggest going into the Graphics/Battlers folder and deleting the file 130f.png. Female Gyarados won't have the longer whiskers anymore, but it WILL be animated.

    That worked, but now I have another problem. Having merged Gen 6 with the Essentials BW kit, I don't know how to swap out the animated Gen 5 sprites for the Gen 6 models. Replacing the battlers didn't do anything. I'm not sure what exactly the script/location for them are, but I plan on having Gen 6 Pokemon in my fan game, which makes this a major problem.
     
    63
    Posts
    9
    Years
    • Seen Aug 15, 2017
    RESOLVED:
    So as no-one came back to me on this, I did a fresh install of PEv16&16.1, fresh install of this project too. no longer have this issue.

    Sorry if I'm being incredibly dense or ignorant, but I receive this error on trying to playtest my game after adding your project to vanilla v16.1 Essentials:
    ---------------------------
    Exception: RuntimeError
    Message: Bad line syntax (expected syntax like XXX=YYY)
    File PBS/pokemon.txt, section 661, key WildItemRare

    Compiler:186:in `pbEachFileSectionEx'
    Compiler:169:in `each_line'
    Compiler:169:in `pbEachFileSectionEx'
    Compiler:207:in `pbEachFileSection'
    Compiler:1729:in `pbCompilePokemonData'
    Compiler:1727:in `open'
    Compiler:1727:in `pbCompilePokemonData'
    Compiler:4098:in `pbCompileAllData'
    Compiler:4212

    Now, I've looked at the section in the PBS pokemon.txt and there is no line for WildItemRare in that section. I've only put in RegionalNumbers that were missing, as per the wiki for doing so. Any advice?

    However, question time again:

    Firstly, the battlers that are animated, show up as a long line in the Pokedex, rather than just one animated image: what have I missed here?

    Secondly, the National dex doesn't show me any Gen 6 pokemon, despite having the PBS contain all 721, and having the icons and battlers for them, so again, what have I missed? I have not played around with any of the files.
     
    3
    Posts
    8
    Years
    • Seen Oct 23, 2016
    Hi there. A totally new here. Just wanted to say that I am getting this message after implementing the scripts upon opening the game. Help is greatly appreciated.
    ---------------------------
    Pokemon Essentials
    ---------------------------
    Exception: RuntimeError

    Message: Undefined value TypeDark in PBEvolution

    File PBS/pokemon.txt, section 674, key Evolutions

    PANGORO,TypeDark,32



    Compiler:438:in `checkEnumField'

    Compiler:423:in `csvEnumField!'

    Compiler:1773:in `pbCompilePokemonData'

    Compiler:1762:in `each'

    Compiler:1762:in `pbCompilePokemonData'

    Compiler:1760:in `loop'

    Compiler:1841:in `pbCompilePokemonData'

    Compiler:1744:in `each'

    Compiler:1744:in `pbCompilePokemonData'

    Compiler:1743:in `each'



    This exception was logged in

    C:\Users\zain pc\Saved Games/Pokemon Essentials/errorlog.txt.

    Press Ctrl+C to copy this message to the clipboard.
    ---------------------------
    OK
    ---------------------------
     
    63
    Posts
    9
    Years
    • Seen Aug 15, 2017
    Hi there. A totally new here. Just wanted to say that I am getting this message after implementing the scripts upon opening the game. Help is greatly appreciated.
    ---------------------------
    Pokemon Essentials
    ---------------------------
    Exception: RuntimeError

    Message: Undefined value TypeDark in PBEvolution

    File PBS/pokemon.txt, section 674, key Evolutions

    PANGORO,TypeDark,32



    Compiler:438:in `checkEnumField'

    Compiler:423:in `csvEnumField!'

    Compiler:1773:in `pbCompilePokemonData'

    Compiler:1762:in `each'

    Compiler:1762:in `pbCompilePokemonData'

    Compiler:1760:in `loop'

    Compiler:1841:in `pbCompilePokemonData'

    Compiler:1744:in `each'

    Compiler:1744:in `pbCompilePokemonData'

    Compiler:1743:in `each'



    This exception was logged in

    C:\Users\zain pc\Saved Games/Pokemon Essentials/errorlog.txt.

    Press Ctrl+C to copy this message to the clipboard.
    ---------------------------
    OK
    ---------------------------

    Are you running the latest version of Essentials?
     
    3
    Posts
    8
    Years
    • Seen Oct 23, 2016
    Sorry for the late reply. My net was not working. Yes I am running the latest version of essentials (v16.1)
     
    17
    Posts
    8
    Years
  • How do I mega evolve rayquaza in that system?
    Already I tried several ways,but nothing.
    Please help me.
     
    Last edited:
    10
    Posts
    8
    Years
    • Seen Jul 25, 2017
    When I applied the Gen 6 sprites, I noticed that some of the sprites were still in Gen 5.

    Is this normal?
     
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