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Does anyone have facesets of all gym leaders of all generations or knows where i can find them? They should be at least 90*90.
Thanks and best regards,
Linkey
Hey there,
someone tried out the "custom animation before battle starts"-function? In PokemoField in pbBattleAnimation (around line 500-600) there is a comment which says that you can use common events for special fights:
#
# Animate the screen ($game_temp.background_bitmap contains
# the...
Looks like there is a sound file missing. Maybe you created/changed the number of a pokemon and forgot to create the "cry file" or you've changed something in the script x.x
Ah, well. I don't use the newest version, so i didn't had those methods.
Well, since you have the battle object as parameter it should be really to use it like this:
BallHandlers::ModifyCatchRate.add(:LEVELBALL,proc{|ball,catchRate,battle,battler|
if PLAYER.level>battler.level...
I "hate" thoose vendingmachines because they are much cheaper as normal potions, so i always bought my "potions" on the vendingmachines. Took me some time to buy 99 of each drink because you have to buy them one by one (well i never used all of them, but i couldn't just pay 700$ for a super...
Anyone knows if the textcompiler is bugged? It always says:
"Failed to compile text: Section Map0 has an odd number of entries (section was recognize as hash because it's first line is not a number)"
Edit:
Oh.. okey, seems there is 1 line missing. So it seems like the Extract-Text method is...
It's definitely a problem of the newest essential...
I tested the older version and they didn't lag (the older version only lags on my pc while the bgm changes, but this has nothing to do with essential...).
Since the game lags even on the title Screen, it can't be a problem of big maps or too...
negative.
I tested it on 2 PCs.
I used an old version of the starterkit before, where it doesn't lag that much. Must be something of the newest Version. ):
Hello everyone,
just a question about game lag. My game is lagging no matter on which map I am. Even in the Intro Scene (where you have to choose if you want to "play a new game", "continue a game" or "end the game").
It's like the game is freezin every 2-3 seconds. Since it doesn't change...
You just have do use a switch/var after taking one pokemon. Just create a new page on each "starter-event" which has a switch as condition. Turn the switch on after choosing one of them, so the other 2 couldn't be choosen anymore.
You can do it the same way to let the rival pick a starter...
Shouldn't be a problem to use larger charsets. Just import larger charsets o.ô
Resize the charsets of the starterkit (paint / paintshop pro / gimp / whatever) or just use d/p/p/hg/ss charsets and import them to rmxp.
You can change the encounters in the textfile...
Hello pokecommunity,
while i was trying to make the current Position of the roaming Pokemon visible in the Pokedex, after you seem them first (like the cats in Pokemon G/S/C) i noticed, that the system doesn't work right.
After starting a "testplay" the switches of the roaming Pokemon get...