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Recent content by lx_theo

  1. L

    Pokemon Solaris

    Are you referring to scripting in the writing sense? Because scripting here refers to programming/coding. If you are talking about programming/coding, that would not require additional programming/coding than there already is.
  2. L

    Pass the Sprite

    New legs and some recoloring.
  3. L

    help?

    You might want to be more specific.
  4. L

    !Pokémon: Monstorybook

    You should keep gyms, just in a non story-centric way. In a design of mine from a while back, I was going to make gyms like the challenges they are supposed to be. They didn't have any story relevance or requirement to get, but rather acted as special challenges for people who wanted to take...
  5. L

    How to make rival take Pokemon in Essentials?

    You just make the player character fight different version of the rival character based on what Pokemon the Player character took. Take a game variable, set it to 1 if they take the grass, 2 if they take the water, and 3 if they take the fire. Then when they battle have it check that and set up...
  6. L

    Change Default Text Color

    In the materials area (next to script editor), you can import pictures into the folders of the game. You have the option to pick one color that will be totally transparent, and another to be semi-transparent. People usually use the semi-transparent option to make text boxes like that. Its also...
  7. L

    Change Default Text Color

    Did you use the built in transparency maker in the materials area? Because it works if you do transparency that way.
  8. L

    Change Default Text Color

    I thought Essentials automatically inverted the color scheme of the text for dark backed message boxes? At least it always seemed to for me.
  9. L

    Methods for rounding and random number

    I find myself being almost completely incompetent at google when it comes to programming related subjects, so thank you.
  10. L

    Methods for rounding and random number

    [Answered] Methods for rounding and random number I want to do stuff that involve these two thing, or rounding numbers to the nearest whole number as well as picking a random number from a range of numbers. But I don't really know how to do these in the code used for the system. Any help in how...
  11. L

    Pass the Sprite

    changed head and stuff
  12. L

    The Fusion Game!

    Option A: Typhlosion and Tyrannitar Option B: Mew and Eevee
  13. L

    Pass the Sprite

    New head New face Don't remember the Pokemon I took them from's names
  14. L

    'Extend Text'

    Use a Conditional Branch and set it to script. Put that script in there. I'm pretty sure that'll work. Its the method they use to call trainer battle scripts.
  15. L

    Pass the Sprite

    I'm reposting dragonfly_dust's edit with my edit... Since This is getting silly.
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