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Recent content by mej71

  1. mej71

    Pokemon Fan Game in Unity Engine

    It's in a private gitlab for now, when I started this github actually didn't offer private repositories in the free tier lol Eventually it will be public, but I'd rather not until closer to release
  2. mej71

    Pokemon Fan Game in Unity Engine

    If you are talking about a 2D game in Unity, then I have slowly been working on a Unity framework for making fangames. Progress has been stale, but you are welcome to work on the project and use the framework in your game if you'd like. Just PM me
  3. mej71

    [Scripting Question] Vs Seeker/Unlimited Self Switches broken in V17.2

    The comment with vsseeker also has to be the first thing in your event. Your event is just looking for the a self switch without that line being first
  4. mej71

    [Scripting Question] Vs Seeker/Unlimited Self Switches broken in V17.2

    "pbSetSelfSwitch(24,"vsseeker", false)" That number points at the ID of the event, which in your example is 19 not 24
  5. mej71

    [Engine] Pokémon Unity 2D (WIP)

    It's on gitlab, currently private though Message me in discord if you'd like to help
  6. mej71

    I don't know what vestigo is or what you're referring to

    I don't know what vestigo is or what you're referring to
  7. mej71

    the what?

    the what?
  8. mej71

    https://www.pokecommunity.com/showthread.php?t=284170 Be sure to follow all instructions in the...

    https://www.pokecommunity.com/showthread.php?t=284170 Be sure to follow all instructions in the OP of the thread
  9. mej71

    [Engine] Pokémon Unity 2D (WIP)

    That is the plan, but currently hasn't been implemented
  10. mej71

    [Discussion] Super Training on Essentials?

    Unless there's a competitive online component, there's not really a point.
  11. mej71

    Simple Quest System + UI

    Not programmed into it, no. But you could have multiple related quests
  12. mej71

    Simple Quest System + UI

    No quest objectives get completed automatically, you add the completion of quest stages programmatically in your events or in the code. So in the event where you have the hidden object, just use a conditional branch. You'd need to add a check in the code that triggers after battle. I'm pretty...
  13. mej71

    [Scripting Question] Another PKMN-Storing Question

    Ego's script is unnecessary, you just need the two lines, but I made it into a method so you don't have to hardcode it everytime you want to call it. def pbRemoveAndStoreFromIndex(index) return if $Trainer.party.size<=index $game_variables[42]=$Trainer.party[index]...
  14. mej71

    Fairy type run time error

    Pretty self explanatory You have a move with the fairy type, but the fairy type is not defined in your types.txt
  15. mej71

    [Released] Pokemon Roulette FFA App

    Just an idea: Each Player's pokemon slots should look at themselves + the global rule and do the filters for you automatically (with option to override), just because it seems easier to use
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