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It's in a private gitlab for now, when I started this github actually didn't offer private repositories in the free tier lol
Eventually it will be public, but I'd rather not until closer to release
If you are talking about a 2D game in Unity, then I have slowly been working on a Unity framework for making fangames. Progress has been stale, but you are welcome to work on the project and use the framework in your game if you'd like. Just PM me
No quest objectives get completed automatically, you add the completion of quest stages programmatically in your events or in the code. So in the event where you have the hidden object, just use a conditional branch.
You'd need to add a check in the code that triggers after battle. I'm pretty...
Ego's script is unnecessary, you just need the two lines, but I made it into a method so you don't have to hardcode it everytime you want to call it.
def pbRemoveAndStoreFromIndex(index)
return if $Trainer.party.size<=index
$game_variables[42]=$Trainer.party[index]...
Just an idea:
Each Player's pokemon slots should look at themselves + the global rule and do the filters for you automatically (with option to override), just because it seems easier to use