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Recent content by mike39201

  1. M

    Remembering an event's position upon leaving and returning to the map

    I found a script created for RMAce that is meant to make the game remember an event's position after reloading the map. Ex: Setting a NPCs move route and wanting the NPC to remain in their new location when the map reloads. The original script can be found here...
  2. M

    Pokedex error

    Does anyone know what I can do to solve this error?
  3. M

    Changing the window in ShowArea

    I've looked into that before. I think that the safest bet is within this line. "class LocationWindow def initialize(name) @window=Window_AdvancedTextPokemon.new(name) @window.resizeToFit(name,Graphics.width) @window.x=0 @[email protected] @window.z=99999...
  4. M

    Pokedex error

    I'm having issues with the Pokedex, everytime that i go to the area page on the Regional dex, it crashes and gives me the following error. --------------------------- Pokemon Jade Jungle --------------------------- Exception: NoMethodError Message: undefined method `[]' for nil:NilClass...
  5. M

    Changing the window in ShowArea

    How would i go about changing the window that displays the town name or area name when you are walking into an area? Ex. Walking out of the player's house will tell you that the area is named "Pallet Town" and display a little text window that shows at the top left of the screen. I've seen...
  6. M

    Alternative Evolution Screen

    That method worked. Thank You!
  7. M

    Alternative Evolution Screen

    Theoretically, it IS possible to make an alternate evo screen if I edit the evobackground file. My question was basically, how would i go about creating an alternate evo screen that would ONLY be used for this method of evolution.
  8. M

    Alternative Evolution Screen

    Well, that works, but I meant directing this specific item's use to some kind of alternate Evolution screen, or is that not possible?
  9. M

    Alternative Evolution Screen

    Could you explain a bit more in depth?
  10. M

    Alternative Evolution Screen

    I've made a new type of evolution form in the game that I'm making, which involves a consumable item called a Proto-Crystal. I've scripted the item into the game and it works fine. I was just wondering if there was some way to script to another screen similar to the evolution screen without...
  11. M

    Evolution Methods

    It worked! Thank you so much :D
  12. M

    Evolution Methods

    [704] Name=Goomy InternalName=GOOMY Type1=DRAGON BaseStats=45,50,35,55,75,40 GenderRate=Female50Percent GrowthRate=Slow BaseEXP=60 EffortPoints=0,0,0,0,1,0 Rareness=20 Happiness=35 Abilities=SAPSIPPER,HYDRATION...
  13. M

    Evolution Methods

    It just DOES not want to work for me >.< It doesn't say "Rain,Level," It says "Rain,40" Now. The game starts up fine but i cannot evolve goomy without getting the argument error. I set goomy to evolve into sliggoo in the rain to test out the evolution method because I haven't programmed Goodra...
  14. M

    Evolution Methods

    Tried both of these things, keep getting the Argument Error that i posted above when trying to evolve the goomy.
  15. M

    Evolution Methods

    It worked fine, the game started up but when i went to evolve Goomy, i got the error: Exception: ArgumentError Message: wrong number of arguments(0 for 3) PokemonEvolution:590:in `weather' PokemonEvolution:590:in `pbMiniCheckEvolution' PokemonEvolution:638:in `pbCheckEvolution'...
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