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I found a script created for RMAce that is meant to make the game remember an event's position after reloading the map.
Ex: Setting a NPCs move route and wanting the NPC to remain in their new location when the map reloads.
The original script can be found here...
I've looked into that before.
I think that the safest bet is within this line.
"class LocationWindow
def initialize(name)
@window=Window_AdvancedTextPokemon.new(name)
@window.resizeToFit(name,Graphics.width)
@window.x=0
@[email protected]
@window.z=99999...
I'm having issues with the Pokedex, everytime that i go to the area page on the Regional dex, it crashes and gives me the following error.
---------------------------
Pokemon Jade Jungle
---------------------------
Exception: NoMethodError
Message: undefined method `[]' for nil:NilClass...
How would i go about changing the window that displays the town name or area name when you are walking into an area?
Ex. Walking out of the player's house will tell you that the area is named "Pallet Town" and display a little text window that shows at the top left of the screen.
I've seen...
Theoretically, it IS possible to make an alternate evo screen if I edit the evobackground file. My question was basically, how would i go about creating an alternate evo screen that would ONLY be used for this method of evolution.
I've made a new type of evolution form in the game that I'm making, which involves a consumable item called a Proto-Crystal. I've scripted the item into the game and it works fine. I was just wondering if there was some way to script to another screen similar to the evolution screen without...
It just DOES not want to work for me >.< It doesn't say "Rain,Level," It says "Rain,40" Now. The game starts up fine but i cannot evolve goomy without getting the argument error.
I set goomy to evolve into sliggoo in the rain to test out the evolution method because I haven't programmed Goodra...
It worked fine, the game started up but when i went to evolve Goomy, i got the error:
Exception: ArgumentError
Message: wrong number of arguments(0 for 3)
PokemonEvolution:590:in `weather'
PokemonEvolution:590:in `pbMiniCheckEvolution'
PokemonEvolution:638:in `pbCheckEvolution'...