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Recent content by Minorthreat0987

  1. M

    Script: Simple HUD

    I was wondering if anyone has had success adding functionality to show when each Pokemon is inflicted with a status condition? I've tried mimicking the methods that are used to show the pokemon icons, however I can only seem to get it to show the status icon for the first pokemon in the party...
  2. M

    Doubling Player Battle Size

    Okay, So I am trying to achieve a battle system that looks like this... Without doubling the size of the backsprites within their graphic files, so that I can draw the back sprites elsewhere at the standard size. The standard size doesn't fit well in the battle system...And with the...
  3. M

    Screenshot/Music Showcase

    The noise isn't actually in the game, its just over the screens to protect the custom XY styled battle backgrounds that I did. Glad you like it. Thanks!
  4. M

    Doubling Player Battle Size

    I may get in trouble for double posting.... Is there a way to double the overall animation size via scripts for the player? Or Do I have to go through and do that by hand.... If so is there a way to disable move animations besides the tackle animation? The reason I ask is because while adding...
  5. M

    Screenshot/Music Showcase

    Just gonna drop these here. This is what I have been working on lately regarding my project Pokemon Tellurium! Progress is going very well, so hopefully I will be creating a thread here very soon! :) These screens are showcasing the look of the battle system for my game, as well as my new...
  6. M

    Doubling Player Battle Size

    That works in terms of the scaling of the animation and such, however In changing the zoom of the player battle sprite, I had to change the location of the sprite in the scripts as well, and with those changes made the sprite still jumps to a different position, and then returns back to the...
  7. M

    Doubling Player Battle Size

    So I am trying to double the player battle back size via scripts rather than doubling the graphics size. I have achieved this by doubling the zoom number in the section of PokeBattleActualScene that deals with sending out the players pokemon. However when my pokemon uses the move growl (and...
  8. M

    Screenshot/Music Showcase

    Here are some more screens from my project showing off some of the new scripted features, as well as showing some tiles from the one and only forest in the game! More info can be found on my deviantArt. Please do not steal anything from this screen. It is all custom and 100% scratch. I made...
  9. M

    Screenshot/Music Showcase

    Here's a screen from the project I have been working on, Pokemon Tellurium. If you are interested in seeing more check out my DeviantArt Account. As of right now that is the primary means for me to relay information regarding the project until development is a little further along...
  10. M

    WASD Movement

    I totally forgot to check the Wiki, sorry about that! Thank you for the help though! :)
  11. M

    WASD Movement

    So I have been playing around with some ideas for screen layouts for my new project, and everything that I have come up with really would benefit from using the WASD keys as the movement keys instead of the arrow keys. I just haven't been able to figure out a way to do that...is there a simple...
  12. M

    Chaning Autotile Animation Speed

    So I am trying to get my animated water tile to animate correctly, and the animation seems very choppy in RMXP despite it not being so choppy else where. I was wondering if there was a way to change the speed at which an autotile animation runs in Essentials. I know that in the default scripts...
  13. M

    [Developing] Pokémon Auburn

    This game looks awesome! I am really excited to see more of it. The tiles are really great and give the game a very unique and awesome feel, and I think the choice of starter is going to make for a really unique and awesome game play. ps. I am really glad to see you are still around and making...
  14. M

    Well after talking with the rest of the team and stuff....most of them decided to take their...

    Well after talking with the rest of the team and stuff....most of them decided to take their Pokemon and trainer designs and sprites with them and things, so we have decided we are just going to leave it be.. I am glad your game is going good. I look forward to seeing more from it sometime soon! :)
  15. M

    hey sorry man, I have been super busy lately...its been a rough couple of months for me, so I...

    hey sorry man, I have been super busy lately...its been a rough couple of months for me, so I haven't had a lot of time to do much of anything in terms of internet access...I pop on from time to time, but not really long enough to post or reply...Yeah, Elura will be my new game when I get time...
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