That is disheartening to hear that Gen 7 removed them.
So much gen 5 really turned me on to triples (all that post game stuff) and now it's my preferred method. I guess I like being able to battle with a full team, which the game inexplicably tries to prevent at any chance when trying to battle. (and always caps at 50 too, which is equally annoying).
It's total nonsense that the mentality is that it's not considered competitive. I'd say the kind of teamwork that is involved to make 6 Pokemon work together with only a trio out at once (and any variation of them too) is the truest test of skill.
It breeds you to make the most fluent team you can.
Well, can't say I'm interested in any of that now. Oh wel.
Next time I play Awakening I'm doing Lunatic too. I grind so hard, hard was only difficult at first, then it got mega easy.
Birthright was pretty easy, but I swear Lunatic on Conquest is literally impossible without either cheating or DLC (which I view as essentially paying to cheat).
I assume you played perma-death on too, right? I don't like using units so I would constantly reset until I did the whole battle right, which is not only good practice, but it's intense to know you might have to replay a round for hours if you mess up.
In Birthright, despite grinding my nuts off, I recall the stage with Camilla on the attack (hiding out and shooting lightning each turn) took me well over 3 to 4 hours to beat, but I did it somehow without losing anyone.
And I'm a mega over-achiever when it comes to grinding in games and it was still that insane.
I'm still not even sure I get the forging in Fates. It's a lot different than in Awakening. Like you need full copies of each weapon to then forge them into +# weapons? I barely saw any difference either.
At least once your units get leveled enough, the minor stat decreases from stronger weapons doesn't matter much.
Did you have a favorite weapon type by chance?
I loved the additions Fates made with shurikens and knives; and those are my go-to weapons for almost any occasion. I love the distance, long or short, the stat damage, and in the hands of a skilled user, the damage. They are pretty much perfect for me, haha.
They were like tomes in Awakening, but better still.
I found myself making most units Dread Fighters just to be able to wield them, in addition to others.
I saw a video for that, hold on:
https://www.youtube.com/watch?v=irQu9pvGb0Q
Here, check this out. They need to fix this, since a lot of the time (especially on harder difficulties) you just need to make calculations on what you will do if it hits or misses. It's wise to have backup plans if things don't go your way, but sometimes when you do everything possible to lower your opponent's hit and it's barely 10% for them, somehow they STILL hit.
And when you're up against a boss with a 30% chance, it feels more like 3%. It completely fucks your game, really. And takes the fun out of it.
Like, great, so it's not about strategy, but more-so about luck.
I'd rather all moves hit 100%, then it would be really strategic, like Chess or something similar.
Haha, so it seems my gut is the opposite of what they claim? Well, they might just say anything since they have to pick a side, but they made it so open and customizable for a reason; there is no *real* canon.
There are a lot of ships that people swear by that I don't like at all. Like Lon'qu and Olivia. A guy like him hooking up with her simply due to a sword trick is so cheesy.
I think canonically he'd remain single, or at least after his support with Cherche, would possibly choose who I chose, which is Panne.
As she's a woman, but one not so fragile as a human, thus it would alleviate his fears of losing her like before. That and... look at Yarne. He looks exactly like Lon'qu. EXACTLY.
Yeah, not convincing me otherwise, haha.
Even funnier that in this pairing, he's the son of two of the biggest badasses in the game and he's a full blown coward. It just works on every level.
For the protagonist genders, again, I stand by my Awakening proof with Robin, but also Corrin being female doesn't work for me. Mostly because of Camilla. She needs to have a creepy, borderline incestual attachment to him; I feel that was the point of it in the story. It's not present if Corrin is female. Simple as that.
So you're not much of a romantic person like I am, huh? Haha. Well, luckily that's not all it's about. I take it you're not much of a fan of otome games either?
I really like characters in my fiction and even more so when characters meld together, either in friendship or love, so I love seeing that happen. And I am a bit of a romantic in that regard too. :P
Kellam and Miriel oozed that most for me. Miriel was the first person to recognize that Kellam had a gift, which was the first type of any sort of attention he ever seemed to get. And this attachment she had simply from analyzing him began to humanize her more as well. After enough time, she began to see him as not only an experiment, but a friend, and then even more.
Very romantic and touching connection. I could see the chemistry and why they would work together.
Better still, I discovered it by pairing them up, only because in battle they also compliment each other well. His defense boots hers and her special defense, etc, boosts his. They make a great team to fully round each other out.
And not to mention with Laurent, it explains why he's so similar to Miriel and nothing like Kellam; it's the running gag of his. Kellam even laments this in the support conversations with him "Didn't you get ANYTHING from me?"
And I can't think of any other child that is purely like their mother and not the father. So yeah, I'm pretty adamant about my head-canon, haha.
I take it by your lack of response, you also don't know the relation with Awakening to Fates and the children being in it, etc, and all that?