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Well I guess it makes more sense, then the old one. But since your making it more sense-full, why dont you make the gap between the ledges the length of the whole path?
Thanks I really didn't notice the flickering colours at first , thanks for pointing it out. The red was taken out straight from the palate available in the tileset, gonna try tone it done a notch.
Hey! Its nice to meet you. Yes Im from Greece, but Im not actually Greek by blood :P You should play one of the oracle zelda games, however you might need to beat it 3 times to beat it completely. :P
No worries, for me I have really speady internet, but for some others it may be a problem.
Your trees, they need to cast your shadow. It just looks weird with no shadows. I know you probably want to give an impression that they are growing through cracks in the ground, but somehow without a...
Ye print screen, paste and crop it. Just like you did :P It will be very easy to get lost in that map. Its just a series of trees and bushes. Nothing that a player could use for orientation. Add some dirt paths, add some water perhaps, elevate/lower some areas, add unique features or even...
Maybe.. I also have an issue that sometimes whenever I transfer a player, it goes into an intro map Ive made for a introductory cut-scene (which uses an autorun event). However even if I start the game outside in a random area, the game decides to wrap me to that map instead of to the correct...
Not a single replay? I really like the concept, of playing a accopaliptic world. The only downside so far I guess is the size of the file. :P
Cant wait to play it :P
Awesome hand-drawn map, nice style.