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Recent content by Paper Mario

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    Emerald hack: [BETA 2 OUT NOW!] Pokémon Darkfire

    This looks great, looking forward to the end result
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    Development: Set Catch Location Command

    It works only on FireRed or also on Ruby?
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    FireRed hack: Pokemon Galactic Platinum EX

    Only Croagunk as a starter? I'd suggest also glameow and stunky, the other commanders' signature pokémons.
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    oh, wait, just put a hidesprite 0x800F before the setflag
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Try adding a special 0x8E to the script, it will reset the map, changing screen without the need of leaving the area
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    Sorry, now I'm working to a hack based on a foreign Community and is in my first language...

    Sorry, now I'm working to a hack based on a foreign Community and is in my first language. Mainly a parody of that Community. But for other projects you're welcome
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    the command writebytetooffset [byte] [offset to change] can be used to modify an offset that is not in the RAM? And can i use a variable instead of using directly an hex value between 0x00 and 0xFF?
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    So I have to edit the level byte in the offset with the wildbattle command in it, don't I? And I must use ASM in order to do this or there is a way via script?
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    #raw 0x02 is "face left", it only turns the person looking on the left, it doesn't move it
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    You should know that in the variable 0x800F is automatically placed the number of the Person event that you talked last with. And the command reads the value in the variable instead of reading the name of the variable as a number. And it works how it's supposed to. The range of Person events is...
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    In this case the Person event is in the variable 800F, and in this case the command read the value in the variable instead the name of the variable as a number, i.e. the command hides the Person event 2 instad of the Person event 32783 (800F in Dec) Why the wildbattle command can't do the same...
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    And why the command hidesprite 0x800F isn't read as "hide the sprite number 800F" instead of "hide the sprite with the number contained in variable 800F" ?
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Could you explain me what means that error?
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Can i use a variable as level in the wildbattle command? For example if I want do a wild battle againist a Charizard which level is a random value between 1 and 100 I'd do this: #dynamic 0x800000 #org @start lock faceplayer random 0x64 addvar 0x800D 0x1 wildbattle 0x6 0x800D 0x0 fadescreen...
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    Your First Shiny

    My first was a green machoke I found in victory road when training in order to beat the elite 4. Followed by a green zubat found when going around waiting for the hatch of my Phione and a green bronzor in turnback cave. The last was a green mr. mime in the search of mesprit. Ow, all green shinies
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