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Recent content by parkerw1997

  1. P

    Gen VII Scripts (Z-Moves, Abilities and Moves,)

    What is your full code for Beak Blast and Shell Trap because it doesn't seem to be working for me.
  2. P

    Move effect that does double damage in a certain weather?

    I want to make a move called Tropical Wave that does double damage in Sunny weather. How would I make the move effect for that?
  3. P

    Problem with Grassy Terrain

    EDIT: Fixed it, the problem was I forgot this in front of it: I am trying to implement Grassy Terrain in Pokemon essentials version 15, but it doesn't heal anybody. Here is the code I have in PokeBattle_Battle: In PBEffects, I have it in the section that supposedly makes it affect both sides...
  4. P

    Changing the level that pokemon don't listen to the player when a certain switch is on?

    In my game I will have a Hard mode that is activated with a switch. As one of the features of hard mode I want to make it so non-traded pokemon won't listen to the player after level 15 for the first gym, and so on, but I don't want to change the levels that pokemon disobey if the switch isn't...
  5. P

    Challenge Modes

    So I have this installed on Essentials v15, Random Pokemon (Pure, Set and Pseudo) are working fine, and random items are working fine. But random abilities don't work at all. EDIT: Actually, it seems that when all my pokemon faint, they stay fainted and upon encountering a wild pokemon or...
  6. P

    How to make a move that damages and brings up the effects of Lucky Chant, Safeguard, etc

    How can I make a move effect that does damage and has the effect of Lucky Chant and other effects that affect your side of the field? I found out how to make moves that deal damage and have the effect of effects that target the opponent (like Taunt/Torment/Heal Block) but how do I make it for...
  7. P

    Item Crafter Scene

    When unlocking a crafting recipe it becomes locked again after closing the game and opening it again.
  8. P

    A move that uses a random move from a set group of moves

    Alright it works great now! Thanks!
  9. P

    Giving a trainer more than 6 pokemon

    Alright, but the thing is I don't want the music to get cutoff, so how do I keep it going during victory, after the battle and into the next battle?
  10. P

    A move that uses a random move from a set group of moves

    I get this error now, I should mention that I am using an older version of essentials (v15) so it must mean that pbMoves does not exist in this version.
  11. P

    Giving a trainer more than 6 pokemon

    I want to give the last boss of my game more than 6 pokemon, how would I go about making it so only trainers can have more than 6 pokemon (not the player)?
  12. P

    A move that uses a random move from a set group of moves

    I get this error when I use the move in battle.
  13. P

    How to make a move with a chance to 1 hit KO?

    Yeah, that's what I'd like it to do as well.
  14. P

    How to make a move with a chance to 1 hit KO?

    What would the effect for a move with a chance to 1 hit ko be? For example, a Ghost type move with 50 power and a 10 percent chance to 1 Hit KO.
  15. P

    A move that uses a random move from a set group of moves

    When I test this move it seems to just be functioning like Metronome.
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