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In the visual editor, whenever I try to add maps to the screen, I get the following error:
Exception: RuntimeError
Message: Failed to load bitmap: Graphics/Autotiles/void
BitmapCache:195:in `load_bitmap'
BitmapCache:226:in `autotile'
TileDrawingHelper:69:in `fromTileset'...
Sort of, I know what you're talking about, but that's just for different sprites
yeah, that helps alot, but is the "internal number" called the "internal name" in the PBS file?
EDIT: almost forgot, can a pokemon not have any pokedex number at all? Like a new species that has yet to be...
Whoa, this game is really good, I love the idea of a hunt. I always thought that there should be strains of pokemon as described for this game. On the first page I read that you were open for more hunt ideas, I was so caught on to the idea that I thought of one:
Ultra Voltorb- Up to this point...
No, he sent me a visitor message asking that I rewrite a wikigaming article that I wrote about the lost world. He said it was ok, but that the lost world still is going, just without a thread. It might be longer to finish the game now, but it probably will get done
No, RMXP and the GBA format are very different, and it took alot of work to make an RMXP format version of pokemon. So there is no current program to turn an RMXP file into a GBA file
I like the new system. It sets this game apart from all the others using the dual screen sytle. Also, I like the tiles, I've noticed that only one or two games currently have a grass autotile, I think that yours is the best of them.
7/10
The map itself looks good except for the slightly artificial treeline.
Also, it looks like you are using two different tilesets stuffed together. Some of the houses cliffs, and a few other things look animated while the rest of the map looks like dp stile tiles. A quick palet change...