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  • Well, the last megaevo is in the 923 slot, but right now I think is not important, I dont think anybody wants to put the megaevos in the tall grass, so for now is ok, thanks for the help all the time.

    By the way, the patch is finished, just check if you want
    Do you know where to find icon sets for Gen 4 and 5 Pokemon? I'm working on a hack that includes both Gen 4 and 5 Pokemon (replacing older Pokemon and not adding new Pokemon).
    There's a resource now for the item icons and some items can share icons... The ones that I sent before are outdated... Thank you...
    I almost never used g3hs but I know for sure that it's buggy and unfinished
    I can't help you with this, but I'm not sure that it's wise to use this tool anyway
    Also, you should mention what you expanded
    Don't use G3HS then. I think Kurapika's and D&D tools offer the same what G3HS. And for the sprite inserting, use Wichu's Advanced Series.
    okay so today i expanded emerald upto 880 but when i put all my expanded offsets in G3HS everything works except move tutors it keeps giving me this error "move tutors have not been fully loaded because there was an error. either not enough moves were loaded due to a bad number in the ini or the learned data offset is bad/coruptted. the error occured trying to read the move #65535 the current number of moves is 510.

    okay so this is my G3HS ini


    [0003]
    name = Pokemon Emerald (E)
    gamecode = BPEE
    numberofpokes = 880
    pokebasestats = 0x9c3f90
    pokebasestatslength = 0x1C
    pokenames = 0x9c19c0
    pokenameslength = 0xB
    typenames = 0x9c1730
    typenameslength = 0x7
    numberoftypes = 24
    items = 0x5839a0
    numberofitems = 377
    itemsdatalength = 0x2C
    abilities = 0x31b6db
    numberofabilities = 78
    abiltiesnamelength = 0xD
    egggroups = Monster,Water1,Bug,Flying,Field,Fairy,Grass,Human-Like,Water3,Mineral,Amorphous,Water2,Ditto,Dragon,Undiscovered
    leveluptypes = Medium-Fast,Erratic,Fluctuating,Medium-Slow,Fast,Slow
    learnedmoves = 0x9c9fd0
    learnedmoveslength = 0x2
    attacknames = 0xe3cf80
    numberofattacks = 511
    attacknamelength = 0xD
    eggmovepointer1 = 0x703F0
    eggmovepointer2 = 0x70468
    eggmovelimit = 0x70464
    tmhmcompatibility = 0x9d6758
    tmhmcompatibilitylength = 8
    tmlist = 0x616040
    tmlistentrylength = 2
    numberoftms = 50
    numberofhms = 8
    evolutiontable = 0x9d90a0
    evolutionsperpoke = 5
    lengthofoneentry = 8
    evolutionmethods = Breeding Only,Friendship,Friendship (Day),Friendship (Night),Level-Up,Trade,Stone,Trade (Hold Item),ATK > DEF,ATK = DEF,ATK < DEF,PID (Wurmple->Silcoon),PID (Wurmple->Cascoon),Spawn a Second,Create Spawn,Beauty
    evomethodsproperties = None,None,None,None,Level,None,Item,Item,Level,Level,Level,Level,Level,Level,Level,None
    evolutiontablepointers = 0x6D140,0x6D190,0x6D234,0x6D384,0x70030,0x13E558
    offsetstochangetolslr0r60x1 = 0x6D170,0x6D38E,0x6D1DC,0x6D238,0x6D248,0x6D272,0x6D29C,0x6D2CA,0x6D2EA,0x6D30E,0x6D31E
    offsetstochangetonewminus1 = 0x6D338,0x6D3AA,0x70036
    theshedinjafix = 0x13E3FA
    changetonewnumbertimes8 = 0x7001E,0x70054,0x70022,0x70056
    pokedex = 0x9e9470
    lengthofpokedexentry = 0x20
    nationaldexorder = 0x9e80f0
    numofnondexpokesbetweencelebiandtreeko = 25
    numofnondexpokesafterchimecho = 28
    dextype = E
    jambo51learnedmovehack = False
    numofpokesbetweencelebiandtreeko = 25
    movetutorcomp = 0x9d82dc
    movetutorcomplen = 4
    movetutorattacks = 0x61500c
    mtattackslen = 2
    mtattacksnum = 32
    frontspritetable = 0x9cad94
    backspritetable = 0x9cc918
    frontpalettetable = 0x9ce49c
    shinypalettetable = 0x9d0020
    enemyytable = 0x9d3728
    playerytable = 0x9d1ba4
    enemyaltitudetable = 0x9d52ac
    iconspritetable = 0x9d5620
    iconpalettetable = 0x9d63e4
    iconpalettes = 0xdde1f8
    numiconpalettes = 3
    footprints = 0x9e1a24
    locationnames = 0x5A1480
    locationstart = 0x0
    locationend = 0xD4
    locationtblfmt = 2


    and this is my expanded offsets

    pokemon names = 9C19C0
    pokemon base stats = 9C3F90
    pokemon movesets = 9C9FD0
    front sprites/PokemonAnimations = 9CAD94
    back sprites = 9CC918
    normal palette = 9CE49C
    shiny palette = 9D0020
    player Y = 9D1BA4
    enemy Y = 9D3728
    altitude = 9D52AC
    icons = 9D5620
    icon palette control = 9D63E4
    Tm compatability = 9D6758
    tutor compatability = 9D82DC
    evolutions = 9D90A0
    footprints = 9E1A24
    cry table = 9E27E8
    cry table 2 = 9E512C
    axuillary cry table = 9E7A70
    national dex = 9E80F0
    hoenn dex(pokedex) = 9E8770
    hoenn dex(summary) = 9E8DF0
    pokedex entries = 9E9470

    i know youre not an emerald hacker but since you use G3HS i was wondering if u know what the problem is
    T
    Well I haven't used G3HS for a while, so unfortunately can't help.
    Actually I just have one problem, check this
    Thanks KDS but now I have another question I'm confused with step one it may be because its worded differently but I don't know what it means when it says this

    Now go to x41644 and insert a series of 4 bytes corresponding to the pointer to the new location of our table. For example, if the table is at 0xDE4B40 then in reverse hex it would be 40 4B DE 08.

    And I'm also confused in step three where it says

    Battle Script at EEEEEE:
    Code:
    F9 ZZ+1 ZZ ZZ 08 3E

    Where would that go because in the routine somewhere in the code when I open it in HxD there is EEEEEE so let's say I put the battle script of EEEEEE at A00000 would I go to the code in HxD and change the EEEEEE into 00 00 A0 08 or would this go somewhere else
    T
    Copy the original table and insert it in free space. Then replace the last 4 bytes of the table with XX XX XX 08. And then add 04 13 04 08 to the right of it.
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