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  • Have you already tried to view it from the game itself? And sure, may I have your .ips file without the portal OW and the OW that you want me to replace? Thanks!
    You need to insert them per appliance... For each appliance, you need to have at least 2 frames: one for the appliance and one for its corresponding platform (depends on how you will implement the script)... So you need to have 5 (or 6 if you want my placeholder Rotom Dex OW) OW slots with at least 2 frames each... Unless if you will implement it in a way that each form will change OW slots and not change OW movement (which the first option I mentioned will do) then you'll need 10 OW slots with 1 frame each (or 12 with Rotom Dex)... Anyway, each pair (appliance and platform) shares the same palette...
    I sincerely appreciate you making this ROM base. I wouldn't have been able to do this without you!
    I did just now apply them to the 1.0 version and... IT WORKS!!! And certain pokemon have just caused PGE to crash... Any Pokemon that can mega evolve crash... Although Magmar caused it to crash as well so I'm not sure what's happening. I used the INI you posted on page one of this thread.
    You mean when applying the 1.1 patch? I applied it to the rom with 1.0 and the newer Pokemon wouldn't load in PGE and the attacks were screwed up...
    Hey I wasn't sure about your directions on getting the National Dex to work. Could you be a bit more specific? I'm unsure about this part: "copy 7048 bytes of data and paste it to the same table on the other version being the 1020 version and then keep doing that for the other pokedex offsets and it should work"
    Alright, I'm actually very noobish with hex editors. If I zip all the files that are needed could you make that change for me? I already added the 721 pokes in the wild (some areas don't make as much sense as others) if you're too busy now there's no rush I just think this has a ton of potential yet so few bugs :)
    OMG!!! The HP Bars work but they also turn the 1020 base to the 1460 base!!! It does not work...That's probably why I said it was orange. =)
    Actually, I have no intention of using that engine. Every time I increase the number of overworlds, there's this part where a pop-up keeps showing up, I will never ever use it, unless DarkDon43 wants to. So, that being said, I don't know if its compatible with the engine.
    I dont see a glitch, 721 pokemon dont have moveset simply means you mess up the pointer or the data block. FYI, Dynamic rombase use 3 byte moveset hack, so your old moveset data is dead.
    I quit hacking Emerald a while and I dont any patch for that, sorry.
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