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  • If you don't expand the table then you ruin existing animations like Recover, Luster Purge and Curse. If you've successfully expanded the attack table, then you should be able to expand this. Once you have, change the index for the particles in the compiler.
    what do you mean? like 3d tiles? Unfortunately, I've never inserted 3D tiles due to its palettes that I have never encountered lol
    I will work on this when I have time and when I feel like it, so I can't say. It'll be done when it's done. In the meantime, you can manually change the code to repoint yor tables using find and replace on the addresses. If you don't know how to do this, then you'll have to wait for me to do it.
    What configuration: the installation or setting up evolution methods and items stuff? Don't forget to be specific to what you ask. Otherwise, they will also ask you what.
    If you're using the current version of it, it's not working because the key stone check is broken. You can disable the key stone check by running make DEFS="-DDISABLE_KEYSTONE_CHECK" instead of just the make command when you do the command prompt stuff to generate test.gba.
    Sorry for not replying. I haven't using my computer for a while. Maybe later when I get home.

    Oops! It seems that my test.gba is outdated from the latest version of Mega Evolution. So, I'll have to reinsert again. However, I don't have a powerful internet to send it to you and I'm only using an internet promo.
    Have you tried editing Items? Seems to be your problem that your new items are index 0. Change the item's index number. It seems that you are adding items on the preceeding ???????? slots.
    Can you also specify the real problem/s? It is natural to have a huge code on that area. Just be specific.
    Heya! I've inserted it once then testing with success. If you have any problems inserting, just reply me then. Sure thing I can help.
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