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Recent content by Pokemon_XY

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    Code: Move Resource Thread

    New animations: Greetings to all, I finally decided to release these animations ported/fixed by me from kleenexfeu's Emerald attack base. They are all for Firered obviously. For those animations already available in FR, I won't include them here. Usage: 1. For each piece of codes, you need...
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    Code: Mega Evolutions and Primal Reversion

    Anyone can tell me if the primal reversion part is finished?
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    GoGo's MEGA-HUGE Sappy Tutorial

    Very nice tutorial! The only thing I didn't understand is the reason why we need midfix4agb.exe, as it seems not to be included in the tutorial. :(
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    Development: Pokemon above level 100

    Yes, the main part shouldn't have any glitches now. WAON is a Japanese, so he didn't use ANSI for text encoding. A solution to this kind of issue is to open the .txt in your Microsoft Word. I've uploaded an attachment in this post, which is the converted document. If you still can't read it...
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    Development: Pokemon above level 100

    Let us see if there're no glitches. This is directly ported from LV127patch_beta ver4 for BPRJ by WAON HERE. Some offsets are not found and some are not compatible. EDIT: I've forgotten to mention that the patch is for BPRE, aka English FR. I guess the main part is correct as for now:
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    Code: ASM Resource Thread

    I've made routines including these features:): http://www.pokecommunity.com/showpost.php?p=8942634&postcount=739 Anyway, nice work for you to post the fixed code!
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    Code: ASM Resource Thread

    Directly Send a Pokemon to PC It's just a simple hook but I haven't tested it yet. Routine: .thumb .align 2 @Please place a hook at 0x8040b46 (00 00 00 48 00 47 [pointer+1 to this routine]) .equ flag_num, 0x250 @here you define your flag number .equ flag_check, 0x806E6D1 .equ count_pokemon...
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    Thank you very much for it!! Sorry for the late reply!

    Thank you very much for it!! Sorry for the late reply!
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    Code: Move Resource Thread

    Yes, we surely use the windows compiler posted by Hackmew so where can we find the directives for it? :)
  10. P

    Code: Move Resource Thread

    Thank you, I can see that the macros are used to compile battle scripts and it's really a clever way of programming. Anyway, could you tell me where you find those things on this compiler?
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    Code: Move Resource Thread

    It's surely useful! But could you tell me how to use the macroinstruction?
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    artificial RED | Complete 721 Pok?mon rombase | Update 12/08/16 | Version 1.1

    Nice done. It will be better if you don't use JPAN's base (not always used) and animated sprites (space wasting). :)
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    Code: ASM Resource Thread

    http://www.pokecommunity.com/showpost.php?p=8942634&postcount=739
  14. P

    Hi. I want to know how to use your "Follow Me" on your github. I think I've inserted the codes...

    Hi. I want to know how to use your "Follow Me" on your github. I think I've inserted the codes properly as there're several changes and new codes in the test.gba ROM. (I created a BPRE0.gba ROM and after that I just run the python script :/) However, When I opened the ROM, there's just a fat...
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    Research: PMD 2 music format (.smd) | Refined rips included below!

    Wow, nice work. Will you write a tool to convert .smd & .swd files to .mid & .dls files?
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