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  • oh sorry busy redoing some dialogue. I got two maps done but I might redo them. I felt as if they were too big. I'll send them to you this friday/weekend along with the Ryen demo.
    Sorry for late replay, here is the lines what you must replace, how is going titlescreen?
    @sprites["trainer"].y-=@sprites["trainer"].bitmap.height-160

    if @battle.opponent
    if @battle.opponent.is_a?(Array)
    trainerfile=sprintf("Graphics/Characters/trainer%03d.png",@battle.opponent[0].trainertype)
    pbAddSprite("trainer",-144,0,trainerfile,@viewport)
    trainerfile=sprintf("Graphics/Characters/trainer%03d.png",@battle.opponent[1].trainertype)
    pbAddSprite("trainer2",-240,0,trainerfile,@viewport)
    else
    trainerfile=sprintf("Graphics/Characters/trainer%03d.png",@battle.opponent.trainertype)
    pbAddSprite("trainer",-185,0,trainerfile,@viewport)
    end
    else
    trainerfile="Graphics/Pictures/trfront.png"
    pbAddSprite("trainer",-192,10,trainerfile,@viewport)
    end
    if @sprites["trainer"].bitmap
    @sprites["trainer"].y-=@sprites["trainer"].bitmap.height-160
    end

    if [email protected]
    @sprites["trainer"].visible=false
    if @battle.party2.length>=1
    @sprites["pokemon1"].color=Color.new(0,0,0,160)
    @sprites["pokemon1"].bitmap=pbLoadPokemonBitmap(@battle.party2[0],false)
    @sprites["pokemon1"].x=-207# ends at 144*2
    [email protected][0].species
    metrics=load_data("Data/metrics.dat")
    factor=metrics[1][species] # enemy Y
    factor-=metrics[2][species] # altitude (affects shadows)
    @sprites["pokemon1"].y=10
    @sprites["pokemon1"].visible=true
    pbPositionPokemonSprite(
    @sprites["pokemon1"],
    @sprites["pokemon1"].x,
    @sprites["pokemon1"].y
    )
    trainersprite1=@sprites["pokemon1"]
    end
    if @battle.party2.length==2
    @sprites["pokemon1"].color=Color.new(0,0,0,160)
    @sprites["pokemon3"].color=Color.new(0,0,0,160)
    @sprites["pokemon1"].x=-144
    @sprites["pokemon1"].y-=10
    @sprites["pokemon3"].bitmap=pbLoadPokemonBitmap(@battle.party2[1],false)
    @sprites["pokemon3"].x=-207
    [email protected][1].species
    metrics=load_data("Data/metrics.dat")
    factor=metrics[1][species] # enemy Y
    factor-=metrics[2][species] # altitude (affects shadows)
    @sprites["pokemon3"].y=-10
    @sprites["pokemon3"].visible=true
    pbPositionPokemonSprite(
    @sprites["pokemon3"],
    @sprites["pokemon3"].x,
    @sprites["pokemon3"].y-10
    )
    trainersprite2=@sprites["pokemon3"]
    end
    end
    First go PokeBattleActualScne and you must edit few lines, find lines trainer +yoffset and remove from trainer 1,2 +yoffset and do the same thing with pokemon1, pokemon2, pokemon3
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