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Recent content by PokemonXO

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    [Script] Pokemart Questions

    So, if I were to change the number of items in a pokemart in Emerald, such as increase the number of items sold, would I have to change and repoint the addresses for the script? Example: OLDALE TOWN's Pokemart Old #org 0x1FC260 #raw word ITEM_POTION #raw word ITEM_ANTIDOTE #raw word...
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    [Script] [Emerald] Secret Base Shops

    Hello, I was wondering why whenever you change Lilycove city's department store F5 floors items, they don't change in-game. Currently, I have regular use items in the place of Secret Base items, but nothing changes upon implementation. The same thing happens for Fortree's shop, the Secret Shop...
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    Code: ASM Resource Thread

    Hello, I am looking to add battle items X Sp Def and X Evasion to the game (And perhaps, if it's workable, X HP) I do not own IDA Pro, so it's going to be a real challenge trying to locate the correct offsets for the Battle Items. I don't know how it's done, but I guess I can request a tutorial...
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    [ASM & Hex] X Sp Atk, X Sp Def, and X Evasion

    I need to find the addresses for the Battle Items I'm trying to add X Sp Def, and X Evasion to the game. And by addresses I don't mean the item number. I mean the part that adds them to the game, makes the game recognize what exact they do.
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    [Script✓] XSE won't compile

    Goto 0x9234567? Doesn't that just go to address 9234567?
  6. P

    [Script✓] XSE won't compile

    Well, it is in HEX, those offsets. That's because it's a 32 MB rom. 1FFFFF4 is the highest for a 32 MB rom. Also, goto 0x81000000 throws a type mismatch error as well. Does this mean that XSE is not as updated as we once thought?
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    [Tool] Can't compile pokeruby

    dragi@DESKTOP-B0BQQ9V ~ $ git clone https://github.com/pret/pokeruby bash: git: command not found I'm using Cygwin inside of Devkitpro
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    [Script✓] XSE won't compile

    when I edit a script, including shortening or lengthening it, it will revert back to it's original length When I add a script, it will self delete immediately. Getting very frustrated. Using V1.1.1 I tried to move the script to the new free space in the 32MB rom, but when I try to use #org...
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    [Script✓] Lilycove City Department Store Vending Machine Items

    Well, shoot, I tried your method, I even used the same script location as the Dynamic address, and the code still doesn't work.
  10. P

    [Script] Want a debug mode in Emerald?

    I think you have to add the script to the game
  11. P

    Tool: [Release] AdvanceMap 1.95 Open Beta

    Hey, all download links for 1.90 and up now redirect to 1.95. How do I download 1.90? This is bull. I cannot edit what I want when I want how I want it in the new program, and it's buggy as hell.
  12. P

    [Script✓] Lilycove City Department Store Vending Machine Items

    Also, I have this in the script. Is it ok to overwrite? '--------------- #org 0x9C0B20 nop1 clearflag 0x0 if 0x0 call 0x1C01001F nop nop nop1 nop end Or am I doing this wrong? Because by dynamic 9C0B20, you want me to place the script in $009C0B20, right or no? Err, scratch that. I have a lot...
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    [Script✓] Lilycove City Department Store Vending Machine Items

    Oh wow. So, I've edited the rom so it can verify that the actual multiple choice is pointing to the Moomoo Milk and Berry Juice. [URL Removed] I've worked with a script already established in the game. But everytime I attempt to edit it, it reverts most of the script to only 4 choices instead...
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    [Script✓] Lilycove City Department Store Vending Machine Items

    Ok, so, I got the multi-choice selections down. Now I just need help implementing the script. This is the new formula. I used Hex Maniac to edit the locations of the tables. Multi Choice 0x2A Table 085EAEC0 08FF8030 Berry Juice\cÛ $100 085EAEC3 Fresh Water\cÛ $200 *085EAED6 Soda Pop\cÛ $300...
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    [ASM & Hex] Port this FR script please

    Not sure how to open pokemon emerald in ASM Also, I would like JPAN's MultiChoice script ported please. Thank you. .align 2 .thumb /*Special 0x25 fetches the pointer stored by LoadPointer, that is kept in the wram position 0x03000f14 and places it on the slot indicated by 0x8006.*/...
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