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I can't say I've looked into it but it's certainly not a placeholder. It's more likely the screwy result of requesting data that isn't there. Adding pokemon is still possible, it's just bound to be a more involved process then overwriting some placeholder data (or other pokemon, which you can...
This question is akin to "Will humans ever colonize new planets?" You can sit and talk about it all you want, but the only answer you can really get is maybe. If people make it happen, it'll happen. If they don't, it won't.
Not sure why this thread was approved because there is obviously not a...
How exactly does moving the discussion somewhere else facilitate more discussion? And for the record, Pokecommunity isn't the only place on the web that deals with ROM hacking, or even Pokemon-specific ROM hacking for that matter.
Dissimilar as they may look, this guy is mostly right (even if it's for the wrong reasons). 3D file formats for the DS are standardized and almost all games made for the DS will use roughly the same formats for 3D and certain other materials.
What does Europe have to do with it? The US version was changed because the US (ESRB) rating system said it would no longer allow "gambling" in E rated games.
I've got a code to do that, but it doesn't change the fact that the models are still 3D. All it does is make them look 2D:
621D10EC 00000000
B21D10EC 00000000
20001218 00000004
D2000000 00000000
I believe credit goes to elixirdream. It's for SoulSilver (U) but if you look around I'm sure you...
There wouldn't be problems with anything time-related, because as far as the game is concerned it's a retail cart with a clock feature (which it basically is).
GBA games aren't really emulated in the same sense that GBC games are when played on the DS. There's not really anywhere to put the...
That's an interesting approach. Another option, if you don't already have a 3in1 or are willing to invest $20 is to get an M3 GBA Expansion Pack. It's like a 3in1 but has a RTC built-in.
Not necessarily. Each system has its own "standard" data structures for common game components. In the DS's case that's images, models, animations, sounds, etc. Since the 5th generation will be on the DS like the fourth generation it's likely that those elements I just mentioned will be able to...