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That's a tough one, since we don't have story and background concept.
So, how about a feelings scheme?
Some examples:
Bravery/Fear
Fear/Despair
Bravery/Courage
Fun/Boredom
Love/Hate
Happiness/Sadness
These are some examples of combinations and not the best ones.
Hey guys,
I live in Portugal and Mew Distro will be through Nintendo Zone Serial Code. Since it's the first time I going to get a Pokémon through this method, can this code be used a single time, I can use it in all my games (X, Y, OR and AS), or I get a code per game?
Thanks in advance,
Well I don't have patience to to make or learn to do Shiny Chains so I don't have much Shinies. Once I decided to give it a try. The first pokémon that appeared was shiny Magikarp. Lucky Shot I guess.
Also I tried to hatch a shiny Froakie with the Masuda Method, after 400 eggs still nothing.
Every new Generations brings up a new region with more species to catch, including new Legendary Pokémon, usually with a storyline targetted to them. Although your ideas are great, it's not suitable for a new generation, although we could adapt a post game Lugia/Hooh storyline, like Delta...
26th January: For those interested I've included some screenshots of what I've been working on: Implementing some scripts and edit some visual aspects of the game. What do you think so far?
EDIT 4th February: Starting to build a tileset using Public Tilesets. Mainly, it will be HGSS styled...
I would like suggest an improvement in the "Scroll Map" Option. You have lot's of animations like that in almost every game (In this Youtube Link we can see some examples.).
So the default option RPG Maker limits the camera's movement by one axis at a time, and doesn't move diagonally, as you...
I managed the transition like this:
The purpose was to appear a scene without the player and then warp to the intro map. The transition problem is solved, so I think Maruno can close the thread. Then there's also the warp error, but I can do the event in this map to fix that.
Thank you...
There is none. the initial map is that one. I tried to use a blank map to avoid that transition, but it gives an error when I warp to that map.
EDIT: Happens all the time I tried to warp. Is it possible that this happens because I don't have a player defined?
Hey guys. I was trying to do a intro night scene in my game. I applied the tone change, but when we start the game, we are able to see the map without the tone change for a few frames.
This what I have done:
Is there a way to fix this?
Thanks in advance,
Okok, it was just an example :P
I said "optional" coz you can choose if you want or not, but in the end, you will need that sooner or later.
I agree with you. But still is a good feature, I know that. But I simply don't like :)