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Well, it seems like I'm at that point again.
For those who want to know why there's nothing new, here you go. As stupid as this whole post is.
If you don't want to read it, feel free to ignore - huge wall of text inside. It would mean a lot to me though.
Check out any tile insertion tutorial in the tutorials section, it shouldn't really be hard to learn when you you experiment on a test rom.
It's basically just exporting tilesets as a .bmp with the block editor, editing them in Paint, and then importing again. Plus replacing palettes.
If you...
You'd have to copy the snowy tiles in a secondary tileset that you only use for those kind of maps, export and import the palette anywhere between pal 7-12 and create blocks for them accordingly in the block editor.
Hey everyone, quick overview sheet I created to hopefully gain more interest in this.
Large image ahead, you have been warned.
http://pokemonswhf.deviantart.com/art/Looking-for-help-574974952
Please excuse the silence, trying to restructure the team at the moment. But I would appreciate if you...
That's the issue I think, we don't really need any of that, except for testing which is not relevant at the moment. Also it would take a while for testing to happen, so I'd say you can still wait until we do that. Should be good that way
I do remember you, I don't think we managed to do much back then. Either way, right now we're not doing maps so we don't need a mapper, but you're definitely still welcome if you want to help with giving some mapping feedback!
Essentially what I've been working on the past few weeks. You can...