Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.
Hi :) I ran into something weird when I wanted to change the music on my maps. Although I'm using a US FireRed, the music names are all in french, and also completely wrong. For example, on route 3 it reads: "Chutes météores" which is fench for the meteor falls in hoenn. But in-game, it is in...
Hello, I have e small problem regarding tiles. They are all default, I did not mess around with tile editing yet, I'm not a very good painter :P
I changed the weather in one of my maps to "Sunny with clouds in water". It does what it says, there are clouds in the water. BUT these clouds are...
Well, I made my first trainer, and I appearantly failed hard.
The battle only works when I interact directly with the trainer, but when I walk in front of him, the script activates before I even cross his lign of sight, and it gets all glitchy. the same happens when I speak to him, and defeat...
Then, one move takes more than 2 bytes, because starting at the offset where I inserted my moveset, there are 38 used bytes, and I set 11 moves. Well, I'll try again.
Okay, now it works. Thanks dudes.
Well, in fact I did open it with YAPE, too, to see if there was e difference, and no, there isn't. In YAPE, there are the same random "moves" after the 11 I set.
So I'll just search a new free Offset? Perhaps smaller than 1000 bytes? Because if, with 11 moves, there is still space for like 200...
I used the Pokémon Editor in 0xRH's Pokémon Game Editor to add new attacks to a Pokémon I created and put in the Slot after Celebi. I took a 1000 byte big free offset, and added 11 new moves.
In-game, it worked fine, my pokémon learned what I hat intended. But yesterday, after a few days of...
I don't know a thing about worldmaps, sorry :P
But my question is: Is there a way to remove the colours for different genders in Firered? I don't want all men to speak in blue and women to speak in red by default..
Thanks in advance :)
Reygok
Hi, I still have problems with flags... I know many people asked this before, mee too, but everybody gives different answers, but in whatever range I try, there are always flasgs that simply don't work. Is this inevitable, or IS there acturally a range of, lets say, 300-400 flags that are 100%...
Hi again, I'd like to know how many full size maps fit in FireRed? I plan on creating 3 seperate Islands, with 5-6 Cities each and over 50 Routes. Is this possible? If not, is there a possibility to increase the size of the Rom?
Thanks for all answers :)
Google is my friend :D Like you said, in FR/LG, Pokémon after 151 don't evolve. The solution is quite obvious, now that I think of it...
It's called National Dex! I simply put "special 0x16F" (which activates the national dex) in the script where Oak gives you the pokédex, so you receive the...
Oh well, that sucks. But in the original game, pokémon after 151 evolve normally, so where's the problem?
Anyway, I'll search around a bit on this, thanks :)
And here we go again :P I created 2 new Pokémon, with movesets, stats and everything else needed. In P.E. I configured the evolution (Level 6, for testing purposes).
My Basic Form reaches Level 6, the Evolution starts.... but aborts the exact moment I aborts normally when you press B. However...