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...hmm I have an idea for battle sequencing. Try and make it similar to a final fantasy sequence where each character has a time to attack based on pp for strong attacks. Possibly add damage and energy counters to it as well....
Also add base strength courage stealth abilities that can increase...
The characters I tend to create waver between good and evil often finding peace in discord or comfort in companionship. Their powers don't tend to have a certain resemblance to each other and tend to be more normal like in an rp. But they do tend to overcome great obstacles quite often.
Hmm the only problem with pikachu was that he was the only Pokemon that had a sprite until heart gold soul silver. Wish the other Philemon had sprites in yellow
Ah I remember one night I was up late playing this looking for a ralts (or a shiny version) and was so tired that I was going to turn off my game when I entered a battle sequence that took me a moment to realize that a shiny growlithe was on my screen. So worth staying up.
I press the a button in time with the shakes. To my surprise it's easy to catch them but I need to mash the button at three shakes or it may not work. Got an enter, ho-oh, azelf, and several others
Sorry autocorrect has messed me up several times