It's the most recent edition, 2011. I find the colouring in A-Map is off by a shade or two on all tiles as well, and it's noticible if you try to paste one screen over the screenshot from A-Map. There must be a setting I'm not utilizing, but it's fine either way; since I redo the maps with all the items and such on it, I end up using the absent transparencies to figure out what I haven't screengrabbed from VBA yet. Works well.
Interestingly, the transparency appears properly in the Block Editor area (that's why I was able to work on the snow tiles over the Snowce Pokémon Center, having to eventually remove the snow from a couple of tiles that could not be fixed; I can show you the final result from then if you're interested). That is what makes it not appearing on the map very odd, and why it's hard for me to tell which tree tile is which in the map editing if I were to find an error, having to right-click on another spot where I know the right tile is to select it. Heck, water tiles are three quarters black, themselves!
Fortunately, I'm not doing lots of map editing here; maybe in Lauren I'll need to again, but for right now, I think I've got it covered. Just basic screens in the Victory Road water area as I did the external areas out of reach manually, and then underwater and the eventual destination on the other side. Oh, and Victory Road itself. ;) I cheated my way backwards through Drakebreath and did all the mapping through every Route already, so I just now have to finish the maingame and then I have more Route mapping to do. As I type, I'm in Mt. Winter and had to bail when Zoroark ran out of Faint Attack moves (I needed to dump items in the PC in any case). About to head back to go through the main area and the boss battle, but contemplating whether to get above Lv.45 first. Might give a test run and see how it goes.
BTW, am I imagining something I saw once, one Route doesn't exist in Lauren? There's a number missing in sequence. If I add areas, maybe I can use that Route number somehow.
Interestingly, the transparency appears properly in the Block Editor area (that's why I was able to work on the snow tiles over the Snowce Pokémon Center, having to eventually remove the snow from a couple of tiles that could not be fixed; I can show you the final result from then if you're interested). That is what makes it not appearing on the map very odd, and why it's hard for me to tell which tree tile is which in the map editing if I were to find an error, having to right-click on another spot where I know the right tile is to select it. Heck, water tiles are three quarters black, themselves!
Fortunately, I'm not doing lots of map editing here; maybe in Lauren I'll need to again, but for right now, I think I've got it covered. Just basic screens in the Victory Road water area as I did the external areas out of reach manually, and then underwater and the eventual destination on the other side. Oh, and Victory Road itself. ;) I cheated my way backwards through Drakebreath and did all the mapping through every Route already, so I just now have to finish the maingame and then I have more Route mapping to do. As I type, I'm in Mt. Winter and had to bail when Zoroark ran out of Faint Attack moves (I needed to dump items in the PC in any case). About to head back to go through the main area and the boss battle, but contemplating whether to get above Lv.45 first. Might give a test run and see how it goes.
BTW, am I imagining something I saw once, one Route doesn't exist in Lauren? There's a number missing in sequence. If I add areas, maybe I can use that Route number somehow.