• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.
Satoshi Ookami
Reaction score
904

Profile posts Latest activity Postings Media Albums About

  • I've reset so many times and the problem remains... I've used differente versions of desmume and the problem remains... it seems that I need to start from the beginning and that sucks, cause my hero was a primal dialga at lvl +70 xD
    I mate!! I have a prob...
    Have you played explorers of sky on a Desmume emulator? If tha answer is yes, did had any crash problem? Cause I had and I'm stuck --'
    When Chatot introduces the new guild allies and skuntank starts climbing donw the ladder, the game freezes, any help please? x)
    not that XD, I ment using wrightbytetooffset for other than changing the overworld. I was thinking maby using the command to change the platelets of a fadescreen to yellow. so a quick yellow fade screen would look like thunder.(if you get my Jist)
    so how did the test go?

    also I have been trying to come up with some ideas where this could be use full but I am drawing a blank. Do you have any ideas?
    you can always preview things by going to memory viewer and goto offset 0x2020648 and change the bytes that are there
    sure, but its only temporary. once you warp to another map it goes back to normal so you would need some level scripts. It deals with writing bytes to offsets basically hex editing during a script. first we need to locate the area where it stores the pointer to go to the overworld sprite. The Offset is 0x2020648 that offset tells the rom where to load the overworld sprite. now we can re arrange that string from hex to an offset, or you can just go to professional view in overworld editor. The Players overworld sprite is 0x083A00A0 now go to the overworld character you want to change it to. I will give the example of Oke is sprite data is 0x083A1398 now now as you see the first couple of numbers are the same so no need to change that, the only difference is 1398 so break that up to two bytes 13 98 so the command would be writebytetooffset 0x13 0x2020648
    writebytetooffset 0x98 0x2020649. Get it, any questions feel free to ask.
    Not well... At some point i got it almost perfection.. but the bottom and top went a horrible bright yellow.. I will keep trying though..
  • Loading…
  • Loading…
  • Loading…
  • Loading…
  • Loading…
Back
Top