• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Recent content by Sensual

  1. S

    Code: ASM Resource Thread

    Is it possible to add or subtract a value from a var? For example, if I have var x4000 set to 0x3, could I call ASM that dynamically subtracts 1 from it (making it 0x2)?
  2. S

    Activating Safari style battles [Firered]

    Does anybody know how to activate Safari style battles in Firered? I was under the impression that it was done by setting the var 0x406E to 0x2, but that doesn't seem to work. I noticed in the original Firered ROM that special 0xCD is activated right before the variable to set. Does that special...
  3. S

    [Other] Missing resources

    So, nobody has a copy of the clean Fire Red patch at least? I mean, if there's somewhere else to find it, I'll take that too. I know there has got to be SOMEBODY that can help me out here.
  4. S

    [Other] Missing resources

    Hello, I'm starting a hack but I noticed there are two imperative resources that are missing from their original threads. JPAN's Saveblock Hack https://www.pokecommunity.com/showpost.php?p=6993092&postcount=206 JPAN's Clean Fire Red Patch...
  5. S

    [Map] "Disconnecting" duplicated maps

    I need help remembering how to "disconnect" maps that are automatically copied in AdvanceMap (as in, if I make changes to one map, it automatically changes the other map). For example, the ship rooms in the SS Anne bank. I'd like to make it to where they DON'T do that. Could somebody help me...
  6. S

    Is rom-hacking on the decline?

    It seems like the popularity of rom-hacking has declined since I joined. Now I don't know the statistics, but it's pretty evident that the number of new hacks being pushed out is slowing down lately.. You'd think the hacking community would be flourishing considering that the process is easier...
  7. S

    [ASM & Hex] Remove intro battle (Gengar vs Nidorino)

    Hmm, maybe I do need some extra help. Where do I check the function at? IDA Pro?
  8. S

    [ASM & Hex] Remove intro battle (Gengar vs Nidorino)

    Bump. I don't need anybody to do this for me. I'd just like to know how I can go about doing this. Even just a hint would be helpful lol.
  9. S

    [ASM & Hex] Remove intro battle (Gengar vs Nidorino)

    Hello, can anybody explain to me how to remove the introductory battle animation between Gengar and Nidorino? I doubt it's as simple as replacing a few bytes in hex, but I also don't think it would require an ASM routine. Does anybody have any idea of how I can go about removing it myself? Thanks.
  10. S

    [ASM & Hex] Can somebody provide me with an example of how this table should look in hex?

    "Create a table with this structure: Word [Pointer to Image]; Byte [Pause Length]; Byte [Next Frame];" I'm just trying to make sure I'm doing this correctly. I'm trying to insert an animated sprite into the game. Let's say the frames for said sprite start at 800000, are all 64 bytes, and...
  11. S

    [ASM & Hex] Change bag menu from single column to double column?

    I know Java, which is very similar to C IIRC. I don't know much about the engine, though, so I have absolutely no idea where to start lol. Thanks for the answers. I'll see if I can find some resources or tutorials.
  12. S

    [ASM & Hex] Change bag menu from single column to double column?

    The first image was just a little example. The final product would look more reminiscent of this as far as design goes:
  13. S

    [ASM & Hex] Change bag menu from single column to double column?

    Aw... well, it's probably about time I started learning ASM. Can't put it off forever. Would this routine be particularly complex?
  14. S

    [ASM & Hex] Change bag menu from single column to double column?

    Hello. I'd like to edit the bag menu in FireRed and a part of that involves splitting the items list into two columns. Given that I find the coordinate offsets in hex, would it be possible to change the bag menu from a single column list to a double column list? I suppose the more important...
Back
Top