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Sierraffinity
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  • Since you made the FR patch for 4th Gen font, do you know the offset that the font is located in FireRed?
    Haven't checked the numbers, but I think it should be ok tile-wise. If not, let me know and I'll try to shave a few off. What I do need to know is whether or not I've made enough room for Fuschia and Cinnabar at the bottom, there, as the original image of yours got deleted for some reason.

    [IMG]

    And here's what it'll look like in-game (hopefully):

    [IMG]
    That hack you sent me to test I can't get it patched. It keeps glitching up when i try to patch it with lips and A-Ptch isn't patching it at all.
    Thanks, I also figured out how to change the level to, though not the way I want it. I don't remember the offset, but somewhere near it, there's an 05 byte. I changed it to 06, and I thought it would change it to Lv6, but it changed it to Lv16 O_o...

    EDIT: Just post your findings in the thread I guess.

    Also, have you noticed that Emerald is simply slower than Ruby and FireRed? If Ruby had a Battle Frontier, then I would make DarkViolet on Ruby. It's bugging me how "slow" Emerald is. Everything takes longer to load on Emerald, while Ruby is fast, and FireRed is kinda fast.
    Less than two days and you're already bugging me? xD

    I've been busy with work over the weekend, but I'll get to it ;)
    RE: All those really picky changes. I'm going to go ahead and ignore all of them except the Route 46 marker, because I missed that. The others I've either already done (Dark Cave markers are there, for instance), or I think look fine as they are. Remember that we're not in the dark ages of GBC, so in my opinion, having Silver Cave one tile higher looks better. :P

    For the other thing, am I right in thinking that you need an extra line of tiles around the edge? If that's the case, I'll try to use existing tiles to fill the gap.

    What do you want me to do about Fuscia? Move it up?
    Hm, that's annoying. I guess ideally, you'd need to move it to the centre. Is that possible? I mean, I could try squashing it up a bit if not... :/
    That sounds like just the ticket. I'll try it out. Thanks! Do you know the dialog I need, to save me looking?
    I think if I just try to reduce the ones that seem obvious, we can gradually work it down. For example, I've made some subtle changes here which might hopefully reduce the number by a good 20 or 30, but we'll have to see, I guess.

    Ah, yeah, I knew there was a tricky one I needed to do. So, correct me if I'm wrong, but I need to try to make 52 of the 8x8 tiles on the map identical to another one, right?
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