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Well, I don't know jack about Spanish, but I think you set the event to player touch (toparse con héroe), it should be set to event touch (I think it's Colisionar?). Try it and see if it works.
Set the people in the labyrinth to event touch and in the event name, add a (9) after the name like this-
Person(9). This will make them notice the player in a 9 tile radius. If you want to add an exclamation animation, you could add pbKernelNoticePlayer as a script command as well.
Thanks for taking the time!
First, I implemented the mega stone and the pokemon in PokeBattle_Battle, like this-
[:MEGANIUM,:MEGANIUMITE],
Then, in PItem_Items, I included the Meganiumite in the pbIsMegaStone? string like this-
And finally, in Pokemon_MegaEvolution, I implemented this...
So I had made some custom mega evolution sprites for in-game use, and had implemented everything accordingly in the scripts, just like I was supposed to. It works fine for the most part too- the sprite shows up correctly, the pokemon mega-evolves successfully. The problem comes afterwards...
Thanks for the report, as well as letting me know about the workaround. I'm a little tied at the moment due to work, but will fix this in the new update as fast as I can.
That's not supposed to happen hmm...
Maybe the difference is (as I was in a hurry to cross-check your report), I interacted with as less people as I could before going into the gym. I did not battle any trainers apart from Trip and Iris, battled just a few wild pokemon, and did not talk to...
That's weird. I tried it out now, and it doesn't happen to me. After the event where they decide to battle best two out of three, you need to talk to Chili first, then Cress, then Cilan. It all happens normally for me.
The only thing I can think of is that some event which you interacted with...
So I got around to making new mega evolution sprites for some pokemon I thought should get one (Fearow, Snorlax, Meganium, Feraligatr and a few others) and I wanted to change up some typings. I saw how Mega Charizard X's typing was changed in the scripts, and implemented it similarly for the...
That's strange. Do the gymleaders not respond at all? This was a bug in an earlier version of the game but it's fixed AFAIK. Did you do something to trigger the "Gym 1 Defeated" Switch?
Also, if you're talking about the fact that the Dreamyard episode and the gym episode overlap with each...