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  • well, about asm, it has taken much of my time, and if you know what each command do already, then you're already prepared to do what you want. You just need to use the right tools and know the offsets (which you're gonna discover with the right tools), and by right tools i mean a decent disassembler like VBASDLH or NO$GBA DEBUG.

    I'm not into rom hacking nor ASM much nowadays, so i'm not in the mood for teaching, but let's give it a test run.
    Give me some idea you want to make using ASM and i'll see if i can do it, and if i can, i will explain it step-by-step to you.
    (a easy thing would be better!)
    1. Make the top two layers of the tile you want. They will be on the "top" and "bottom" layers in A-Map.
    2. Set the background byte to 30.
    3. Go to the tile immediately after that one and change the "top" layer to whatever you want to show up on the bottom of the three layers.
    4. Map using the first tile.
    There is no offset. Each LZZ2 compressed image has its own palette associated with it.

    And also, my signature says not to ask me for ROM hacking help, because I am not a ROM-hacking guru.
    Hi man!´Well, check this link

    All the flags that are safe to use are the ones that the game uses for storyline or minor events
    0x500 to 0x700 are Trainer flags
    Flags from 0x900 to upper numbers overwrite variable 0x4000 onwards.
    Flags 0x8xx are important data from the game

    I'd say that the lower 0x2xx flags are the safer to use, because they're mostly storyline related.
    more practice for us dre, haha, and dami kong designs ng fakes, ang hirap i-hulma sa pixel, pati kulay ang hirap pala magisip.
    Because Jagold's hacks inspired me. xD
    I gonna make a team thread, I'm too ;azy to insert tiles. I might want Music Hacker too. :p
    salamat tol, ikaw din naman eh, saka ako kailangan pa ng practice, ikaw sa tingin ko kayang kaya mo naman gumawa ng fakes eh, ang pangit ng outlines kaya ng sprites ko.
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