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Maybe they're going to be localized as Knight Pokemon? Like, Knight Charizard, Knight Blaziken? Sounds a lot better than Mega Charizard, to be honest.
This will only be a good idea to me if every evolutionary family gets one.
A really thorough walkthrough basically, maybe with a database of Pokemon builds (like Smogon, but for a playthrough rather than online)? I'd dig that app.
I have never found Pokemon to be difficult. The closest thing to difficulty was the fight with Ghetsis in B/W. That was just ridiculous, so I had to go out and get about 10 levels ahead to stand a chance. It's all about being tedious to train, not difficulty in fighting.
I would stick to straight attacking for the majority of my fights, but sometimes, a little strategy was in order. For example, during my Platinum playthrough, the only strong Pokemon I had was a Level 22 Budew. I got to fight Mars, and she sent out her Purugly that absolutely destroyed me. After...
First, I find a team that can be caught before the E4, with compatible typing to make a balanced team (if two Pokemon have a weakness to Fire, for example, I make sure to have a Water type, and generally a Ground type if possible). Usually the first one can be gotten before the first or second...
In the past games, there's been certain tracks for wild Pokemon, trainer Pokemon, gym leaders, storyline fights, etc.
In X and Y, could this possibly be taken further? Do you think each route or city will have their own variants of the battle music? It's an interesting idea.
Animal Crossing: New Leaf uses a simple camera system in which L+R snaps a picture. I think that'd work very well for these games, since Pokemon does not depend on L and R for much of anything.