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Recent content by Turtl3Skulll

  1. Turtl3Skulll

    ASM Tutorials

    I've been following the tutorial again after a few years, and I seem to be stuck on the 3.5/10 bonus challenge. The script I used was this: #dynamic 0x740000 #org @start lock faceplayer random 0xFF callasm 0x720001 bufferstring 0x0 0x2021D18 msgbox @text 0x6 callstd MSG_NORMAL release end...
  2. Turtl3Skulll

    Development: Pokémon Fire Red Hacked Engine

    Go to page 20, about half way down, I have a post with a link.
  3. Turtl3Skulll

    Patch: -L?dypion- Tilesets Patches

    Its not, this is a separate issue when expanding/moving the size of a building to a different location
  4. Turtl3Skulll

    Patch: -L?dypion- Tilesets Patches

    I downloaded the Fire Red & I really like it, I want to use it, but I found a few mistakes that kind of break it, you may want to look into them.
  5. Turtl3Skulll

    A small ASCII to Hex Converter

    This is an ASCII to Hex converter in Java (English vocabulary to Hex) that works specifically for Pokemon games. It currently forces you to manually select the Table.txt file which I've included in the zip & can also be found inside the jar by opening it with a zip viewer (So its always there)...
  6. Turtl3Skulll

    So for your Christmas Patch thing, you said you need to name the rival, I remember I talked...

    So for your Christmas Patch thing, you said you need to name the rival, I remember I talked about that with Darkrai Lvl. 1000 and he had a routine for it (here is it): http://www.mediafire.com/download/dnd750e76cddcyp/rivalnameskip.rar You'll have too look through his asm to find the place to...
  7. Turtl3Skulll

    haha k, sorry bro

    haha k, sorry bro
  8. Turtl3Skulll

    Development: Darthatron's Hacks

    If you're still willing to take requests, I was wondering if you could recreate JPAN's walking script. His script works, yet it checks on every step and takes priority over the tall grass, making it so Pokemon don't appear on the grass. If you'd rather try as see if you can fix it here is the...
  9. Turtl3Skulll

    Not really, why'd you ask??

    Not really, why'd you ask??
  10. Turtl3Skulll

    If you're still looking for the routines that JPAN used to change the overworld character...

    If you're still looking for the routines that JPAN used to change the overworld character, download this: https://drive.google.com/file/d/0B-JVUpHMmKl7NENtNENGeHVQQUE/view?usp=sharing and either patch with JPAN's engine (it will erase everything on the ROM so don't do it on an already started...
  11. Turtl3Skulll

    Development: Pokémon Fire Red Hacked Engine

    Don't use the tool, its too buggy to work properly, either use the patch or look at the source code & recompile it.
  12. Turtl3Skulll

    Touched's MEGA-HUGE ASM Tutorial: How to ASM

    Then I'll try to get a solid grasp (enough to not just do, but also teach) on ASM from both your tutorials & if I get time I'll attempt to write up a tutorial on these things you guys don't feel are given enough attention, but don't think everyone takes what you two do for granted, I'm always...
  13. Turtl3Skulll

    no problem, glad to help!

    no problem, glad to help!
  14. Turtl3Skulll

    Touched's MEGA-HUGE ASM Tutorial: How to ASM

    Oh I completely understand what you mean, practice does help if you know how to do something, but a lot of the people that decide to start ASM don't understand the debugger at all. I didn't know how to use the debugger correctly until I read your tutorial, I didn't know how to even begin to look...
  15. Turtl3Skulll

    So any flags above 0x1200 can be used, like 0x1203, 0x1204, 0x12AC 0x1321. I have never hit a...

    So any flags above 0x1200 can be used, like 0x1203, 0x1204, 0x12AC 0x1321. I have never hit a limit, but I did try to 0x1500 and everything worked fine. Short response: I'd say just use anything from 0x1200-0x1300 and there shouldn't be any issues with anything else. Long response [SPOILER] hope...
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