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Recent content by VanillaBrocker

  1. V

    Moving down the Enemy Base

    Thank you very much, Maruno! I don't know if it's right, but I changed: FOEBASEY = FOEBATTLER_Y+12 to FOEBASEY = FOEBATTLER_Y+50 And it worked the way I wanted. Thank you again!
  2. V

    Moving down the Enemy Base

    Hi! Though I know the battlers' positions are wrong, my question is about the enemy field. How can I move it down? I've looked around PokeBattle_Scene and I guess that there's something to do with these lines: @sprites["enemybase"].x-=@sprites["enemybase"].bitmap.width/2 if...
  3. V

    Chance of finding an alternate form of a pokemon?

    Hi again! I've been studying a lot of RGSS and my main difficulty now is to set a battle against a wild pokemon in determined form. I tried many combinations of 'pokemon.form=1'/'poke.form=1' and 'pbWildBattle(PICHU,20)'. I see that probably I'm trying something complicated to solve a simple...
  4. V

    Chance of finding an alternate form of a pokemon?

    It's the best form of help I could get, but you'll have to be patient. haha Well, I'm really bad at scripting, I just know how to edit a thing or two. I just changed font colors and corrected syntax problems, for example. My strong point is design, but I'm really trying to learn scripting...
  5. V

    Chance of finding an alternate form of a pokemon?

    Oops! My bad! Haha! I tried to learn something from Giratina's entry in Pokemon_MultipleForms, but as far as I know, it's form changes on the specified maps. What I wanted was to have a chance of a wild pokemon being an alternative form, for example. I even tried to make a switch that would...
  6. V

    Chance of finding an alternate form of a pokemon?

    Hi! Dude, it's almost exactly what I want! I mean, I want, for example, that a Spiky-eared Pichu can only be found at a 1/10 rate on a specific map. But in another map, the rate can be 3/10. It's just an example, of course. Thank you so much! PS: Congratulations for Pokemon Entropy. When I...
  7. V

    Project: Generation 6 for Pokémon Essentials (Pokémon sprites and PBS files)

    Hi! No, I just tried the latest version. Should I try another version of the addon? I don't want to lose the more recent changes. Should I just use the "PScreen_PokedexNestForm" script from a previous version ? I've attached a printscreen of the problem. Thanks!
  8. V

    Project: Generation 6 for Pokémon Essentials (Pokémon sprites and PBS files)

    Hi! I'm trying to figure out why my pokemon forms won't show. I'm using the same "PScreen_PokedexNestForm" script and the same pokemon.txt pbs than the Gen. 6 pack, but my battlers are from the 3rd and 4th gen. But in the battle, the sprites show perfectly. Can anyone help? Sorry the bad...
  9. V

    Chance of finding an alternate form of a pokemon?

    Hi! First of all, thank you for your reply! (: So, I read both articles and learned how to make it via an event, like using "form=1" instead or "makeShiny" in: Events.onWildPokemonCreate+=proc {|sender,e| pokemon=e[0] if $game_switches[31] pokemon.makeShiny end } But I can't make it...
  10. V

    Chance of finding an alternate form of a pokemon?

    Hi! I'm making a game using Pokémon Essentials and I want the players to have the feeling of encountering some rare pokémon that aren't legendaries. For example, I'd like the player to have 1% of chance to find a Golem with magma on it's body if it's on a Volcano, or 1% of chance to find an...
  11. V

    [Help workshop] Map help thread

    Why do when I try to save my changes in the hack tools for PKMN G/S/C the program crashes and say: ERROR 75: PATH FILE ACCESS ERROR :/ Cheers! :3 Can anyone answer me if there's a way to change the color palletes of a map and to add more colors? Cheers! :D
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