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  • You have me beat. XD

    I'm having trouble keeping my eyes open. For 10PM, that's an accomplishment. x_x;
    Probably within the next few days. I'd do it tonight, but I'm rather tired. ._.;
    Well, on the other hand, 'slapping a legendary on a team instead of finding perfection.' Wouldn't that leave them at a disadvantage? Providing more diversity for the wifi gridiron. Surely, like Shoddy, a participant wouldn't have perfect IVs and such that people work oh so hard for with regular Pocket Monsters. Thus that could even more of the playing field. And coming off of that, people would be hesitant to use them because they can't really perfect them. Thus that nulls the "ZOMG DIS G0Y HAZ 5 LEGAND POGAYMANZ!" Yet still wouldn't restrict their team possibilities and prediction.

    And haha, when it comes to participants that don't understand legendaries in OU, you just have to emphasize what's banned, what's not. And when it comes to power, if legendaries were on another level, they'd be banned. Some have more defenses? Sure, but they have weaknesses just like anyone else. Basically I just think restricting legendaries that are allowed and approved for OU play sends the wrong tone. And by all means, if you have a counter argument to me, feel free to let it rip, I'd like to hear such. XD

    If you want to rethink your tournament coverage and regulations, talk with your staff. Show them my points even. The best thing I would suggest is asking what the users want. Or even people who aren't in it. (You know, possibly future entrants and the like) Of what they think about legendary cap and restrictions. Not only would it provide some healthy discussion for the tournament, but also generate a feel as to what the users want.

    Just my two cents~
    In what way? Certain legendaries are overused for a reason. They have no particular advantage over a regular Pocket Monster. Heatran, Azelf, etc. All very useful, yet you could say the exact same for Salamence, Lucario & Gengar. Heck, some of the top Pocket Monsters in the game are regular Pocket Monsters, usage wise. The reason I despise the rule is without the balancing effect of legendaries, the overused metagame shifts a bit in my opinion. Not to mention it takes away prediction and certain worries.

    Think of it this way. You're in a battle and your Lucario is in, and you see a Cresselia. Now you don't have to worry about one of Lucario's main check downs, Choice Scarf Heatran. While in another OU match, you still have that Heatran in the back of your mind. Maybe it's easier, but some players thrive off of uncertainty. (I know I do)

    Frankly, while legendaries are helpful, they don't have an advantage over any other overused Pocket Monster in my eyes. I'm not saying you have to change your rule, and by all means, if your competitors like it that why, all the more to 'um. And maybe I'm just biased. Seeing as all of my teams have multiple legendaries, haha. Just voicing my opinion, I guess.

    And Florida's good, still sunny as always. XD
    Nope, I've just been playing it on the computer.

    I would play in all if I add working versions yadayada, but the one legend rules erks me. I never understood that rule, to be honest. A reason why I never played in the PC tournament. Being legendary is a mere title, and to be restricted due to a title instead of proven usage in battles... well, you get why I'm frustrated at such a rule.
    You guys really are going full force with this. XD Good job.

    ...I wish I could play. :\ Stupid Diamond won't stop resetting. D:
    Yup yup i did ^^...Good Game =]

    BTW do you know anyone that can help tutor a couple of my pokemon moves from pokemon platinum?
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