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Recent content by Zeturic

  1. Zeturic

    Official Feedback Request: Migration feedback

    Before the migration, I always preferred to keep the "posts per page" preference maxed out at 100. Since the migration, it's at 20 with no way to change it. Is there any chance of this option returning?
  2. Zeturic

    Adding New Evolution Method in FireRed help?

    Yes. I don't really understand this question. The only time you need a hex editor at all for this process is expanding the table/limiter (step 1 in kearnseyboy6's tutorial). After that, you don't need a hex editor for anything. You just need to find 200 bytes of free space starting from a...
  3. Zeturic

    Adding New Evolution Method in FireRed help?

    I see that you tried my implementation. What issue are you running into? You haven't really said anything other than "not having much luck". One thing I noticed a couple days ago about my implementation is that it breaks in a subtle way if you have expanded your number of evolutions per Pokemon...
  4. Zeturic

    Quick Research & Development Thread

    It works on an unmodified ROM, so some change you've added is to blame. My guess would be CFRU, which (based on a search of the repo) also modifies the functions responsible for running and has an equivalent FLAG_RUNNING_ENABLED build-time option.
  5. Zeturic

    It's still pure ASM. It's just that I prefer to use armips, a specialized assembler with a lot...

    It's still pure ASM. It's just that I prefer to use armips, a specialized assembler with a lot of unique features that make it far more useful for ROM hacking purposes than thumb.bat. As far as porting to Ruby, you could try it. Find all the equivalent offsets for the things in labels.s, and...
  6. Zeturic

    I'm sorry, but I don't speak Spanish. What are you asking?

    I'm sorry, but I don't speak Spanish. What are you asking?
  7. Zeturic

    [ASM & Hex] [Em] Hidden power

    If you're binary hacking Emerald, see here.
  8. Zeturic

    [Script] [Fire Red] Trading machine

    I started something like this at one point, but never got around to finishing it. And to answer your specific question, no it's not possible without custom C/ASM.
  9. Zeturic

    [Script] FR PokeMart Questionnaire

    Change it how, exactly? What are you trying to do?
  10. Zeturic

    [Other] Im trying to figure out the best emulator for gba files

    I'm assuming you're on PC. I personally love mGBA, but it can be very difficult to get away from VBA. Many hacks rely on VBA-specific quirks (or, less charitably, bugs); for example, some of the RTC implementations for Fire Red will only work in VBA (or its descendants) and are totally broken...
  11. Zeturic

    Code: ASM Resource Thread

    More Options For In-Game Trades [FR] It allows you to have In-Game Trades that come with/at/in: Static levels, like in newer games Pokérus Custom movesets PP bonuses Poké Balls other than the default You can also use it as a sort of trade editor, because it extracts the in-game trade...
  12. Zeturic

    [Battle] (Fire Red) How can I change the Obedience level cap?

    I haven't tested this, but you could try 0x0801D492 for the initial obedience cap, 0x0801D4A0 for the Cascade Badge obedience cap, 0x0801D4AE for the Rainbow Badge obedience cap, and 0x0801D4BC for the Marsh Badge obedience cap. All of them should be a byte corresponding to the level. If you...
  13. Zeturic

    Code: ASM Resource Thread

    Functional Pokérus [FR] This allows Pokérus to be caught randomly, spread between Pokémon, and (optionally) cured. It also includes a special for checking if a Pokémon in the player's party has Pokérus, for use in a Nurse Joy script. Curing Pokérus is based on walking around, not on an RTC...
  14. Zeturic

    Simple Modifications Directory

    Move Item [EM] Adds a MOVE option to the ITEM menu which allows you to move held items directly between Pokémon in your party, instead of having to use the bag as a middle man. I've had this up in my pokeemerald fork for a while, but I never got around to writing it up here. Since I originally...
  15. Zeturic

    Issue: Previews of [code] blocks have misleading/incorrect coloring

    I was just typing up a post and I was attempting to use [color] tags inside of [code] tags. In the preview, it worked perfectly. In the preview, I saw (and wanted) this: However, once I posted, it looked like this: I probably should've remembered about the automatic coloring of code, but...
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