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Recent content by zingzags

  1. Z

    [Completed] Pokémon Uranium (NEW DEMO 4.0 RELEASED!!!)

    I had to come back to check out all the noise you made JV.
  2. Z

    [Question] Pokemon For ios

    The API that I am using (Libgdx) is compatible with ios.
  3. Z

    Comprehending IVs

    Seems legit: Well minus that one issue.
  4. Z

    Comprehending IVs

    Right, because with breeding one has a chance to get the parents IV's (Mostly the male's).
  5. Z

    Comprehending IVs

    I am between a rock and a hard place right now. I have been looking for references online about IV's, so but I haven't found any real in depth article about IV's. I know the stats are randomized, but how randomized are they? Do all pokemon have at least one perfect IV? I have the equations to...
  6. Z

    [Question] Pokemon For ios

    http://www.pokecommunity.com/showthread.php?t=342962 I haven't updated my commit yet.
  7. Z

    PokemonGDX open source pokemon engine

    This will run on windows, mac, ios, and android. It requires that java is installed on your computer, and I use Eclipse as my main IDE.
  8. Z

    PokemonGDX open source pokemon engine

    UPDATE - Added logic for individual Pokemon - Added Trainer Logic - Renamed the main file from Pokemon to Game - Added logic for Gender - Changed some logic for PokemonParty - Added PokemonPokedex and PokemonStorage to be expanded on in the future
  9. Z

    PokemonGDX open source pokemon engine

    Thank you. UPDATE Brought over the entire PokemonGDX repository - Created some XML's (Thank you Pokemon Essentials for providing the data I needed to convert it to XML) - Parsed most of this data - Fixed some character movement animation issues - Removed the use of Scene2D from the...
  10. Z

    Thanks.

    Thanks.
  11. Z

    PokemonGDX open source pokemon engine

    Well got it to truly center (changed the equation a bit).
  12. Z

    PokemonGDX open source pokemon engine

    Alright so this is what I did to get the sprite image to dynamically center in the correct spot. public void addMapObject(PlayerRenderer player) { player.setMap(this); float divideWidth = player.getPlayerFrame().getRegionWidth() / (Constants.pixel / 2); float divideHeight =...
  13. Z

    PokemonGDX open source pokemon engine

    Right now I am working on both Collision Detection, and a better way to get the player centered properly with different dimensions. But I managed to get the game to re-size properly without worrying of the screen size.
  14. Z

    PokemonGDX open source pokemon engine

    Yeah I also wonder why. I will later, as soon as I get some stuff done.
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