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  • I'm truly sorry. I haven't had a chance to start due to being busy with life. I'll try to work on them now. I feel bad.
    Well, I subscribed to them some time around when WOW Burning whatever was released. I stuck around for the commentary and was delighted when they began crating some mines and diggy diggying holes.
    Same. Do you watch anyone else on youtube? I've been subbed to SlyFoxHound for almost a year, and I've still only met two others of his 200,000 odd subscribers.
    Link12552 just finished the plugin so I'll have the footprints finished most likely tonight so that we can try to achieve that christmas release!
    I think we might not make a pre-christmas release but we might be able to make a christmas release. If link12552 can get that plugin down by tomorrow I'll be done in an hour. I finished all of Sinnoh so far and like 5 of Unova. I understand what you mean about lack of motivation though. We get our inspiration is surges. We just have to find a trigger...
    No, I didn't think you were being aggressive and I wasn't trying to be either. I just feel bad I didn't get these done earlier.
    Well I wanted to get it done faster for you. I've been using FPE and editing the footprints pixel by pixel so it takes awhile. If I had that I could just import the footprints! And yes it is very ironic.
    Hmmm... I just checked out the firered and ruby tables, but I can't see what's going on.
    The pointers in the tables don't seem to point to images.
    I've looked at them in 4bpp and 8bpp, maybe that's the problem.
    Are they by any chance 1bpp?
    Somebody asked me to make a footprint editing plugin for NSE,
    but I can't seem to find the footprint table offsets.
    Do you happen to know them or know where I can find them?
    Do you know the offset of the battle animation table in FireRed or Ruby? Since I noticed in your 649 patch that all the new moves use placeholder animations. I've managed to add most of the Gen IV and V moves to Pokemon Ruby, but they all have glitch animations (and some just freeze the game). Even though I'm hacking Ruby, the FireRed offset will do since I can follow pointers to find similar data. Because there's really no point in adding new moves when they can't animate -_-
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