Well, for one I tend to play video games very often, and I have been ever since I was four years of age. I'm not completely sure what inspired me, but I have seen many gaming industries rise and fall, and video games changing for the good or the bad, and with all my years of gaming experience and knowledge, I believe that I can help create an amazing game that is original, captures the audience's attention, have a powerful storyline (if any), and overall, just have a great gaming experience. I also know exactly what it takes to create an almost flawless RPG or FPS game, and what it takes to be a successful video game company. I also would like to contribute to the video game industry by joining or creating my own company and constantly listening to the gaming community for feedback and suggestions. I wouldn't do it for the money, because that never ends up well for a video game company and it only leads to a video game not being as successful as the originals. However, I would do it just for having a fun and playable video game that you can always go back to, play, and look forward to future releases of improved or even better versions of that game. Big game companies out there have always been doing whatever they can to earn the highest amount of money possible, even if it means not satisfying your customers, which is bad. Game companies top priorities should be to listen to their community, because it's them playing and buying the game, and even though you may have created the game, they know what's wrong with it and have a good idea on how it could be fixed or changed. They know what really should be in the game, what should be taken out, and you should be responsible for listening to that and considering some and/or placing them into effect.
I do have some video game creating experience from a Summer camp I went to a few years ago at the San Jose Tech Museum. It was for video game development, and we created a basic 2-D video game. It was a one week project, so everything was sort of rushed. I have not tried creating a video game after that, however, I do create "mods" for various video games such as Skyrim, or Fallout New Vegas, and with the modding tools distributed by the developers themselves, players can literally create their own worlds, storylines, and items, which is what I sometimes do. I guess you can still call that video game development, but it's not "official".
Tales of Symphonia is an RPG that was originally developed on the Gamecube. A sequel was then created on the Wii, and if you had data from the original Tales of Symphonia on the Gamecube, you were able to unlock some additional content in the game. It's a Japanese style RPG that is similar along the lines of Star Ocean or Final Fantasy (or any other "Tales" game), where battles are fought in enclosed environments instead of on the "field". The game itself is pretty long, (i'm not sure what the average time to complete it is) and the storyline is well written for both the first and second games. (However the second game's storyline was not as good as the first in my opinion, but the improved gameplay makes up for it)