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Shiny Quagsire
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  • Sorry for the late response :P
    But anwyways that sounds good. Planning on using it on a black and white remake
    Hey, I was wondering if you're going to release you're codes for Birch's Bag in Fire Red to the public. It would be really useful to me and I was just curious.
    So I got that to work and have been putting in a second frame for every one, now I'm up to Castform, what the heck do I do here?
    I was searching through the Research & Development area and I came across the Animated sprites in Firered possibility, I was successful in adding the animation, but was wondering how to add the second frame for each, any help would be great
    Many thanks! Of course anything done/released will have credits for you and MM_X and don't worry, once its done i will pass it to you, even though its going to take a while.

    As for the pokegear, my plan is a "Hybrid PokeGear". This means the PokeGear is going to be done with both ASM & Scripting. Having C in the scene would be only to be "compiled" into ASM (not hex).
    The great thing about going hybrid is that it's far easy to costumize it for normal hackers who dont use asm, and allows me to use the power of scripts to do things like having the "pokenavcall"! (remember i'm working on emerald, so i don't know if you're going to find useful the PGear i will send you)

    I currently have routines to display compressed GFX + palettes in the overworld state, so it allows me to use scripts, i have a routine who allows me to "Return" without messing the DMA timers (a game pre-defined function), with different types of returning (return with menu open, return to script, etc)

    But this is still going to take a lot of time (some months maybe), as i'm currently busy with college.

    Still, thank you again. Anything, feel free to pass by my profile and leave a VM/PM!

    Cheers
    Hello there man! I hope you're doing well!
    I'm here in something that i think you can help me with:
    I'm doing GUIs in C/Asm for pokemon emerald, and i saw in the thread of Diegoisawesome MM_X puzzle port over emerald that the source C code is available, and may i ask where? I would love to see it, as i think it would help me in my GUI project (I'm doing a PokeGear and i already have the graphical related routines), as i'm doing it in ASM, but i think in C would be better!

    Thanks, anything you think i can help, just VM me.
    Good sir, if you're working on ASM Hacking for the Community Hack, can I be in your division? I'll call you captain :D
    I've been on and off of RHO.
    My account name is: Varion
    and Varion Bluefire up on the social.

    I was going to add you.
    But it's been almost 2 years since we spoke, I figured you probably didn't remember.

    Also, quick question:
    Do you still music hack?
    I don't mean to bother you, but do you know a good Assembler and debugger that works with windows 7 64-bit?
    I can't find one anywhere >_< lol
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