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Sierraffinity
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  • Hey there Diego,

    I recentaly read through your XSE tutorial and I was quite impressed but I could not find the part that I was looking for. I am looking for a tutorial on how to make the player follow another sprite, like Oak does at the start of FireRed, can you please help me?
    Hey Diego, Crystaldust is just awesome, even if you took Emerald as base, I´m really impressed with this great remake of Crystal. I am curious: what´s the current progress at finishing the Kanto quest?
    Greetings
    Hello, i just would to say that i really support Crystal Dust :)
    I have two little suggestions and one question ;

    First, Is it possible to enlarge a little the Maps of Johto ? (Because we are on GBA, and Kanto region have already "enlarged" Maps from FRLG, it's more agreable).

    Second, your Worldmap is perfect, even the little "blocks" inside the zoom of the Worldmap (that's absolutely awesome) but i have the impression that your Worldmap is a little deformed in the bottom of the TileMap. I found the same "problem" in the left corner, but that's a little detail, after all.

    And finally, can you tell me how do you edit an Mystery Card (Event) without corrupting the VBA save ? (And if you have plans for edit the contents of the card).

    Thanks if you can give me answers.
    I saw that you made a double battle with Lance in crystal dust against the two executives. How did you switch Stevens pokemon and if you did? I have looked everywhere for this answer and I have found none. Thank you for your patience.
    whn i enter the following script

    #dynamic 0x800000

    #org @start
    lock
    faceplayer
    msgbox @1 0x6
    cry 0x6 0x0
    wildbattle 0x6 0x1E 0x8B
    fadescreen 0x1
    fadescreen 0x0
    hidesprite 0x800F
    setflag 0x200
    release
    end

    #org @1
    = CHARIZARD: Raaarrgghh!

    Error 13 "Type mismatch' on line 8.
    Missing #define or parameter.
    Line:wildbattle 0x6 0x1E 0x8B
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