Wow, hahha, I never heard of Piet. Looks very interesting. Anywho, I'll be on the lookout for any future projects that might crop up here. If I do have some free time, and the adequate knowledge for it, I'll try to contribute, but I won't be able to be any part of a "team", as my free time is an unstable variable. Don't really want to be falling behind on the game anymore. I also had an entire bunch of commissions I had to take care of recently.
I know Pokemon is an RPG, and I always considered it one, but it's a monster-catching/training RPG, not something I'm looking to do. Oh, have you seen the latest footage and screenshots of Pokemon X/Y? It looks like they completely changed their mapping style, and are using methods to block map paths like the other RPGs - ledges. Usually GameFreak's style of mapping was using rows and columns of trees to block unwanted map access, now the trees are more for aesthetics. Something I find quite interesting, and am actually aiming to do. I don't really know if I'd need a map-connections system for the game, because the mapping will be quite different. I actually tried to stay away from RMXP, and begun development on the game in Unity3D first. I made a lot of progress engine wise, but then I had this issue that after a month of extensive tutorials and tryouts, I wasn't really able to make my custom 3D models. And thinking of how many would have been done, I thought maybe I had taken an uneducated jump. So I decided to revert back to 2D, as I was able to do that. RMXP seemed like the best fit at this point, since I had most experience in it. Right now, I'm developing the engine for the game from scratch, pretty much. And I still plan to implement the features I had in mind for the 3D version, into a 2D format. With regards to the graphics, I was always a fan of cartoonish graphics. I really liked what TLoZ: Wind Waker and Skyward Sword had, and I'm also a fan of the graphics style X/Y are utilizing right now. So yeah, that seemed the best option for me.