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GoGoJJTech
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  • Hai mate :).

    I've noticed a wierd thing, not on your custom voicegroup. When I choose channel 10, it plays drums in sappy, just as I wanted it to be, but however, in-game, the drums sound like squares. Same happens if I choose another channel that will play acoustic grand. That's odd o.O

    Do u know how to fix that?
    Hello again~
    Just stopped to see how the SoulSilver patch is coming along. I'm planning on using it for my hack :)
    That it is defently possible. This probably good to know (I got this from kiwi-ds' document about the SDAT file format).


    Attack rate determines how fast the note reaches 100% amplitude. (See the first upward curve). Thus the highest value 127 means the sound reaches 100% amplitude in the shortest time; 0 means the longest time.
    Decay rate determines how fast the amplitude decays to 0% amplitude. Of course the sound will not drop to 0% but stops at sustain level. (See the first downward curve). Thus the highest value 127 means the sound reachs the sustain level in the shortest time; 0 means the longest time.
    Sustain level determines the amplitude at which the sound sustains. (See the horizonal part). Thus the highest value 127 means the sound sustains at 100% amplitude (no decay), while 0 means 0% (full decay).


    So we might try just to devide all the values by two since those values only reach up to 127 and to invert Decay and Release since they work the other way around (DS: smaller value = longer decay; AGB: smaller value = faster decay)
    Nice to see you actually using that tool I made in a few minutes (hahaha). Cool idea to share this information here since I have been too lazy to do so :D
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