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redriders180
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  • Found some what appears to be glitchs in your game but I could also be my emulator. Tho I did find on invisable wall in the Electric plant.
    You need a spriter? Oh, and before you go and look at any of my work, just don't, most of it is totally outdated and it just... Well most of it sucks.
    Shinyizer got stuck? Do you mean shinys were just appearing alot more than usual when you stepped on the shinyizer. I never used shinyizer before actually so I'm not quite certain, but I also think there might've...again I'm not too sure, but I belive an error in an event or just something in the rom itself is modifying the variable. Maybe, because I actually looked through some pokemon with YAPE, I found out you added new stones, so I assume, given that in the original advanced games you only had what, 6 evolutionary stones, what you added in with those 6 stones, the way I see it, could be the problem as to what the shinyzer isn't working like it is suppose to.
    With my broken shiny encounter spree-thing (where a lot of shinys appeared including Regirock and Registeel), the regular pokemon are fine, but you may want to add to your thread a bug that if the shinyzer like mine did screw up, you should not do legendary events, because I have a funny feeling, if you find another shiny legendary using that broken shinyzer, they are going to be bad eggs.
    Well from what I experienced bad eggs, if even moved to another box, it could screw up your game. Back when Ash Gray beta 3 or 3.5, and I think, actually probably beta 3 and under came out, bad eggs were all over the place, wait no I think that is still on Ash Grays bug list. Anyway, if you moved it a tiny bit, events would not work.

    Oh, and no problem, and if you need help with beta testing and taking screenshots, I can help, well if I remember how to post screenshots because before I would always screw it up, but I beta tested the first english release of Light Platinum and helped with Advance Adventure, so if you need help with something like beta testing or helping to solve bugs, I can help if you want.
    I did everything at Johto so far, and then I was going on a legendary hunt. I remember going to Lake of Rage and then I just used max repels on everything. I finished everything in Johto to the point where the guards won't let me in the park. I then went to Mount Stratus to get the Regis. I just tried just now to spawn a random shiny pokemon to see if it will stop Regirock from being shiny. It did not work, and apparently every other regi is a shiny bad egg now too. First it was just Regirock, now it is also Registeel. I haven't tried Regice yet because I think it has the same fate as Regirock and Registeel.
    EDIT: I just went into a random patch of grass and ran into some shiny pokemon to the point they stopped appearing. I went back to where the Regis were and they all were plain. So I guess I must've stepped into alot of shinyizers but never encountered a shiny because I repelled everything.
    Hey Lucbui, you have no clue who I am but I just wanted to say I really like your hack. There is a major glitch though. I was hunting for legendaries when I came across REGIROCK it was shiny, I thought I just got lucky. Turns out it is actually when you catch it, a Bad Egg. I played through the event again, and again, and then another final time and it is a shiny regirock bad egg. Just so you know, you can still flee from it, but it's still a pretty bad bug.
    Your thread's name has been changed. I can see why regular member's shouldn't be able to change thread names in other parts of the forum but in creative sections l(Emulation, Game Dev, Pixel Art etc.) I think you should have that kind of power :(

    Well the requirements are there in the Hacks Showcase Rules thread. If you think your hack meets them just ask gira or I to look at your hack and we'll move it if we agree with you :3c
    Hey i'd like to promote your hack; it looks really good so far. I added you on skype if you're interested.
    I'll just try going through the hex and comparing, without offsets. I'll get back to you soon if I find anything ;)
    How did you find the asm routine that makes a wild pokemon flee? I'd like to search for it in FR and possibly Ruby
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