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GoGoJJTech
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  • Ah... the old music-continue problem again.
    But did you remove the old "beep beep" sound? I didn't hear it.
    PS - Awesome graphics and music. I'm surely gonna try the release. A very well done effect to the game itself.
    I created the threads of RoL and RR long before a beta was available.
    I created the threads of LoG and SkyLine when a beta was already ready for download, yet I am just doing some final beta testings before I released it. :3

    It really depends on you though. :3
    Not much, just making a few tiles (as usual), that's all...

    Did you manage to implement the BW HP Low music thing?
    Yeah I wanted to see if others wanted to get in on the action with my hack and alright I joined and added you :]
    The OW source? Yeah that was already updated as I fixed it:p.

    Now, go to 1A2000. You will see a pointer. Follow it. (That is what [1A2000] means. It is like *1A2000 in C.) Now, at that pointer, there will be a table. Grab the 0 pointer and the 7 pointer (the first and the 8th) and copy them to the end of the table. This will give them new numbers at the end of the table. You should be able to see these new OWs in NSE. It will give an error when trying to view the frames because the NSE code has a small array bug (i'm working on hacking it for a fix since the source code for the newest version is lost. I talked to link12252 himself about this.) but you will still be able to see the first frame and verify you did it right.
    Alright, is your name the same on romhack.me? Also, I thought I'd show you what you've been helping me out with: link
    As for the earlier stages, they can just come by level.
    I probably need to know the level of the final battle, though.
    Litterally, go into the table at [1A2000] and take the 0 and 7 pointers and copy them to the end of the table. Then, go into NSE or whatever and make sure they are there. Finally, go and change all dawn & lucas NPC's to use those numbers instead.
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