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  • Y
    Well good :) see persistence always works sometimes.
    Y
    well Keep trying :) I know from experience That persistence Is rewarding, or makes you look like a fool XD
    okay, ... so I should make it sorta like this?
    #org $script
    jingle
    applymovement 2 $walk
    $walk 1 ; #binary 0x12 0x12 0xFE
    pausemove 0
    applymovement 2 $walk1
    $walk1 1 ; #binary 0x11 0x11 0x11 0x11 0x11 0x11 0x11 0xFE
    pausemove 0
    message $talk
    $talk 1 = Hello
    boxset 6
    setvar 0x6000 0x0001
    release
    end
    ^^ emu used to be my favourite section to be, spent lots of hours there. If only I posted things too xD
    I'm sure you'll do a great job :) you enjoying it so far?
    I did, I got the gist of basic scripting now. however, now i wanna do something more advanced. Such as, say, In Viridian City, I want to have a bunch of Team Rocket Members that say, no one beyond this point, near the gym. Until, you have the first 7 gym badges. Another thing I want to know how to do , to make a good storyline, is to make events happen. I know how to make one basic one happen. But like, say have a Team Rocket Member and Giovanni appear on Mt. Moon for something 'mysterious'. just have them briefly appear and then leave. could you help me out with what the script would look like, you wouldnt need to explain it.
    okay, i've got the hang of it. however, when scripting trainer battles, i downloaded this thing called PET.exe. it's not working for me and it keeps giving me overflow errors: runtime 6 or something. how do i fix that? do you know?
    Lagen.

    You have been unquestionably promoted to mod, and that's proof that you're part of the brotherhood.

    I salute you, good sir.
    okay. i have spent the last 2 hours, learning this. I have now some basic knowledge. I understand what dynamic is now and what it does. Thank you for the help.
    how do i do that? i don't know what any of that means lol. i dont know what #dynamic is or comparefarbytes. and behaviour types.how do i edit and recompile it? and how do i get to the #dynamic version
    '---------------
    #org 0x8000D4
    lock
    faceplayer
    compare 0x4057 0x1
    if 0x1 goto 0x816A31C
    special 0x187
    compare LASTRESULT 0x2
    if 0x1 goto 0x81A7B58
    multichoice2 0x72 0x65 0x70 0x61 0x72
    spritebehave 0x736D 0x67
    comparefarbytes 0x31386826 0x38323661
    warp 0x20 0x77 0x61 0x7469 0x736D
    preparemsg 0xA3108620
    setvar 0x6D08 0x6773
    settrainerflag 0x786F
    comparefarbytes 0x31386826 0x30323561
    fadein 0x20
    waitkeypress
    hidebox 0x67 0x5F 0x6B 0x65
    spritebehave 0x6F70 0x70
    spritebehave 0x206E 0x6C
    end

    '---------------
    #org 0x16A31C
    msgbox 0x8190337 MSG_KEEPOPEN '"Okay, thanks! Please say hi to\nPR..."
    release
    end

    '---------------
    #org 0x1A7B58
    release
    end


    '---------
    ' Strings
    '---------
    #org 0x190337
    = Okay, thanks! Please say hi to\nPROF. OAK for me, too.
    i deleted the first two characters. however it still crashes at the pokemart in viridian city as soon as the guy starts talking. how do i fix this? and how do i change the price of the items?
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