Ok. I think that I won't change the users aettings. But of cource there is still yet another problem. I need an easy to use audio API that doesn't require all these setting up. Since I am useing OpenGL, I use a normal C++ compiler, so if I use the API, it has to be staight foward:
Code:
001 #include <GL/glut.h>
PS. It looks like this is an interesting method for writing code...
Code:
001 #include <GL/glut.h>
PS. It looks like this is an interesting method for writing code...